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Download Unity 5.4.2

Unity 5.4.2

  -  696.32 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 5.4.2.


For those interested in downloading the most recent release of Unity or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 5.4.2 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Improvements:
- Android: Buildpipe - Added pre-build step that verifies the environment. Check Android device, SDK and JDK before compiling the project and the scripts
- Asset Database: Added a new API for getting asset information without loading asset into memory
- D3D12: Added an error message if trying to ReadPixels from outside the RenderTarget's bounds and return false to ignore the request
- Editor: Improved the tooltip message for Light Probes option in Renderer components
- GI: Added a tooltip in the editor for Light Probes option in Renderer inspectors
- GI: Light Probe Volume - fixed performance issue with LPPV when no Renderers are found in the same game object. Light Probe blending job is much faster now
- GI: Reflection Probes component: Added and updated tooltips
- Graphics: Improved CPU performance when calling lots of Graphics.DrawMesh API with null MaterialPropertyBlock
- Graphics: Slight optimisation of CommandBuffer.DrawMesh and CommandBuffer.DrawRenderer
- Graphics: Updated tooltip test for "Box Projection", "Box Offset" & "Box Size"
- IL2CPP: Added an option to link.xml files to ignore missing assemblies
- iOS: Added iPhone 7 and 7+ entries to the device enum
- iOS: Added PlayerSettings to specify microphone and camera usage description. Needed for iOS 10 / Xcode 8 compatibility
- iOS: Update Build and Run to work with Xcode 8
- Lighting: Renamed popup menu item from "Default scene parameter" to "Scene Default Parameters"
- Substance: Improved substance assets processing when switching platforms, upgrading a project and building
- tvOS: Added "Require Extended Game Controller" option to player settings
- VR - Updated Oculus plugin to version 1.8

Changes:
- GI: Reflection Probes component - renamed "Probe Origin" to "Box Offset" and "Size" to "Box Size" in the UI

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