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Filename
Godot_v4.4.1-stable_win32.exe.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.4.1 (32-bit).
For those interested in downloading the most recent release of Godot Engine (32-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
2D:
- Fix wrong canvas camera override panning in the runtime debugger
3D:
- Fix RemoteTransform3D to always use global rotation if use_global_coordinates is true
- Unify CSGPolygon3D gizmos with the other geometries
Animation:
- Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D
- Fix missing process_state error in blend spaces
- Fix rest translation space in LookAtModifier3D
Audio:
- Set interactive music streams as meta streams
- Fix AudioEffectPitchShift issues when pitch_scale is set to 1
Buildsystem:
- CI: Use correct godot-cpp branch
- Android: Fix build with disable_3d
C#:
- Use ObjectID when converting Variant to GodotObject
- Skip re-saving .csproj when TFM is unchanged
- Fix missing Vector4(i) and Projection in C# bindings generator
Core:
- PackedScene: Use ObjectID for DeferredNodePathProperties base
- Use single RNG instance for FileAccessEncrypted IV generation
- Fix crash when calling get_argument_count() on Callable with freed object
- Fix Invalid Task ID errors in ResourceLoader
- Fix missing binding for NOTIFICATION_WM_POSITION_CHANGED
- Cherry-picks for the 4.4 branch (future 4.4.1) - 3rd batch
Documentation:
- Update logo/run icon path in platform READMEs
- Fix BBCode tag for NativeMenu class reference
- Add instruction to wrap nested classes in JavaClassWrapper
Editor:
- Fix copying a Node with a signal potentially resulting in an editor crash
- Use FlowContainer for EditorNetworkProfiler bar
- Fix vbox separation in sections with PROPERTY_USAGE_ARRAY
- Make EditorProperty and its child EditorProperty behave like sibling nodes when handling mouse events
- Fix TextEdit scrolls wrong on text selection
- Set editor's translation domain at root node
- Restore "Show in File Manager" button functionality in ProjectManager
- Update UID upgrade tool dialog message
- Update script modified times when saved in EditorNode
- Fix ownership when pasting non root with child nodes in new scene
- Fix debugger's memory leak when project closes itself
- Fix wrong height for top editors in the inspector
- Fix Node dock broken right after opening project
- Create .uid files for detected new files
- Fix editor crash on overrides for non-existent input mappings
- Change root node transform warning to only show up for position
- Fix use after free in the editor inspector section cleanup
- Fix icons with non-ASCII file names in project manager
Export:
- Add "Go Online" button on Export Template Manager
- [iOS export] Restore one-click deploy device enumeration using Xcode
- Use text_overrun for project export errors
- Android: Convert compress_native_libraries to a basic export option
GDExtension:
- Correctly register editor-only OpenXR* classes' api_type
GDScript:
- Fix head class range to include class_name
- Add clearing of static_gdscript_cache to GDScriptCache
GUI:
- Fix changed signal emission in Curve::set_point_offset
- Fix spinbox decimal issues when update_on_text_changed = true
- Fix error when embedded popup is closed while resizing
- Fix Tree keyboard navigation in RTL direction
- Apply fix_alpha_edges for both theme icons and font glyphs
- VideoStreamPlayer: Stop video on exit tree
- LineEdit: Fix caret_force_displayed
- Use Viewport's default texture filter/repeat in GUI tooltips
- Fix SceneTree's rename LineEdit's offset position
Label: Fix min. size calculation counting extra spacing twice
- Fix memory leak caused by hidden tooltip controls
- Sync display/window/size/initial_position_type and Window::WINDOW_INITIAL_POSITION_ enum
- Add missing ETR/TTR markups
- Fix game crashes when adding color preset after clearing presets in another control
- Editor: Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen
- Update mouse-entered state when subwindow closes (macOS display server)
I18n:
- Fix some i18n issues in visual shader editor
- ScriptEditor: Disable auto translation of the filename label
- Fix Android build template message translation
Import:
- Fix headless import always emits errors
- BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
- ResourceLoader: Do not wait for the main thread during initial reimport
- Force multiple of 4 sizes for Betsy compressor
- Fix crash when reimporting nested gltf scenes
Input:
- Fix Android mouse capture issues
- [macOS/iOS] Ensure only one axis change event is produced during single process_joypads() call
Navigation:
- Make NavigationLink3D properly update on visibility change
Particles:
- Fix particle jitter when scene tree is paused
- Fix GPU particles not emitting at some configured rates when scale curve is zero
Physics:
- Fix interpolation in XR
- Fix broken negative scaling when using Jolt Physics
- Fix ConcavePolygonShape3D always enabling backface_collision when using Jolt Physics
Plugin:
- JavaClassWrapper: Improve handling of typed array arguments
- JavaClassWrapper: Fix converting returned arrays to Godot types
- JavaClassWrapper: Fix conversion to/from org.godotengine.godot.Dictionary that regressed
- JavaClassWrapper: Fix mistake in last fix for org.godotengine.godot.Dictionary conversion
Porting:
- Android: Fix editor crash after changing device language
- X11: Fix check for is_maximized to require both horizontal and vertical
- [Linux/BSD] Offload RenderingDevice creation test to subprocess
Windows: Fix get_modified_time on locked files
- Swap Nintendo face buttons on macOS
- Use more efficient sleep approach on Windows when low-processor mode is enabled
- [macOS/iOS] Fix system font family descriptor leak
- macOS: Fix editor loading crash on native menu click
Rendering:
- Add ASTC HDR format variants
- Fix voxelizer normals
- Fix 2D quad primitive missing lighting data in GLES3 renderer
- Fix uninitialized value in Tonemap
- Use separate WorkThreadPool for shader compiler
- Fix incorrect parameters passed to VMA
MetalFX: Change fallback behavior
- Fix GLES3 gaussian_blur mipmap setup
- CPUParticles2D: Fix physics interpolation after entering tree with emitting = false
- Vulkan: Disable layers in editor deemed buggy by RenderDoc
- Renderer: Fix Metal handling of cube textures; assert equal dimensions
Shaders:
- Fix 2D instance params crashing using outside of main()
- Fix "unused varying" incorrect warning in shaders
- 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
Tests:
- Fix SCRIPT ERROR/ERROR/WARNING on test output
Thirdparty:
- Theora: Fix YUV422/444 to RGB conversion
- Update to latest version of Swappy
XR:
- OpenXR: Fix OpenGL version warning when using GLES
- Correct occlusion culling viewport location calculation when projection uses asymmetric fov
OperaOpera 122.0 Build 5643.24 (64-bit)
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