Free and open source 2D and 3D game engine for Windows PC

Godot Engine (64-bit)

Godot Engine 4.6.1 (64-bit)

  -  76.1 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.6.1 (64-bit).


For those interested in downloading the most recent release of Godot Engine (64-bit) or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Godot Engine 4.6.1 (64-bit) Screenshots

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    Godot Engine 4.6.1 (64-bit) Screenshot 1
  • Godot Engine 4.6.1 (64-bit) Screenshot 2
  • Godot Engine 4.6.1 (64-bit) Screenshot 3

What's new in this version:

Changed:
- 3D: Change orbit snap shortcut with navigation scheme
- 3D: Fix Skeleton3D Edit Mode bone buttons have priority over transform gizmo
- 3D: Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none
- 3D: Increase float precision in the editor inspector for Quaternions
- 3D: Register zoom shortcuts to match preset Godot navigation scheme
- Animation: Fix double memdelete of dummy_player
- Animation: Fix LookAtModifier3D / AimModifier3D forward vector
- Animation: Fix use-after-free in Animation Blend Tree
- Animation: Fix use-after-free in AnimationTree (AHashMap realloc)
- Buildsystem: Fix missing lib with builtin_glslang=false
- C#: Revert “Improve performance of CSharpLanguage::reload_assemblies”
- Core: Fix ClassDB class list sorting regression
- Core: Fix the NodePath hash function to not yield the same value for similar paths
- Editor: Fix NodePath EditorProperty using the wrong scene root
- Editor: Fix create dialog recents
- Editor: Fix Rename option for instance roots
- Editor: Fix Unique Resources from Inherited Scenes
- Editor: Fix wrong base type when creating script
- Export: Load translation files to check locale for ICU data export
- GDScript: LSP: Add godot to known language ids
- GDScript: LSP: Handle clients that do not support CompletionContext
- GUI: Fix current line highlight not extending into gutter
- Input: Update editor shortcuts when changing 3D navigation scheme
- Particles: Revert “Change curve range for particle multipliers”
- Physics: Allow SoftBody3D to have a total_mass of 0 again
- Physics: Fix transform updates sometimes being discarded when using Jolt
- Platforms: Android: Fix Bad file descriptor in SAF/MediaStore in long term access
- Platforms: Fix crash in StorageScope.kt on Android
- Platforms: Wayland Embedder: Fix FD leak with inert objects
- Platforms: Windows: Disable MSVC control flow check on IAT hooks
- Plugin: Android: Fix plugin type mismatch regression
- Rendering: Avoid reading from sky pointer when rendering background without sky
- Rendering: Ensure that uv border size is passed in to sky rendering functions
- Rendering: Pick the sample closer to the camera when resolving 2x MSAA
- Rendering: Update re-spirv with more derivative operations
- Rendering: Use sky’s corrected camera projection for combined_reprojection
- Rendering: Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
- Thirdparty: libpng: Update to 1.6.54