Free and open source 2D and 3D game engine for Windows PC

Godot Engine (64-bit)

Godot Engine 4.6.2 (64-bit)

  -  76.1 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.6.2 (64-bit).


For those interested in downloading the most recent release of Godot Engine (64-bit) or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Godot Engine 4.6.2 (64-bit) Screenshots

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    Godot Engine 4.6.2 (64-bit) Screenshot 1
  • Godot Engine 4.6.2 (64-bit) Screenshot 2
  • Godot Engine 4.6.2 (64-bit) Screenshot 3

What's new in this version:

Changed:
- 3D: Fix 3D focus selection for subgizmos
- 3D: Fix DirectionalLight3D property list
- Animation: Check playback_queue existance after emit animation_finished signal
- Animation: Deselect bezier keyframes when switching animations
- Animation: Fix timeline cursor following mouse during marker selection
- Animation: Fix visual shift of animation editor keys during selection
- Core: Fix String::split_ crash on empty string
- Core: Fix editable children state when duplicating instantiated nodes
- Core: RingBuffer: Fix T read() method reading empty buffer
- Core: RingBuffer: Fix overreading on methods that take an offset as an argument
- Editor: Fix build profile generator creating bogus profiles
- Editor: Fix mute button after pausing and stopping
- Editor: Fix theme item inspector tooltips for Window subclasses
- Editor: Set accessibility name on Tree inline cell editor when editing
- Editor: Stop autocomplete from eating words by default
- Export: Android Editor: Copy keystore to temp file during export
- GDExtension: Add missing GDVIRTUAL_BIND(_get_supported_extensions) on MovieWriter
- GUI: Fix “Custom” anchor preset being ignored if the parent isn’t a Control
- GUI: Fix RichTextLabel drag selection not working after double-click
- GUI: TextEdit: Fix clipping of last character due to right margin rounding
- GUI: TextServer: Ignore language of embedded object replacement spans when updating line breaks
- Import: Blender attempts should be incremented to avoid endless loop
- Physics: Jolt Physics: Make MoveKinematic more accurate when rotating a body by a very small angle
- Physics: Jolt Physics: Rework how gravity is applied to dynamic bodies to prevent energy increase on elastic collisions
- Physics: Jolt Physics: Swapping vertices of triangle if it is scaled inside out
- Platforms: Android: Fix FileAccess crash when using treeUri in Gradle-built apps
- Platforms: Fix macOS Steam time tracking lost when opening a project
- Platforms: iOS: Add UIScene lifecycle events
- Platforms: iOS: Propagate VC UI preferences to SwiftUI hosting controller
- Platforms: macOS: Enable wake for events if Magnet is running
- Platforms: Wayland: Improve mapping robustness and synchronization
- Platforms: Windows: Set current driver when ANGLE init fails
- Rendering: Apply fixed size properly for mono/stereo rendering
- Rendering: Fix accidental write-combined memory reads in canvas renderer
- Rendering: Fix Tangent decoding detection when computing vertex skinning
- Rendering: Fix viewport debanding not working with spatial scalers
- Rendering: macOS: Force ANGLE (GL over Metal) when running in VM