Create 3D animations, graphics, and even games with intuitive controls

Blender Portable

Blender Portable

  -  381.57 MB  -  Open Source
  • Latest Version

    Blender Portable 4.5.3 LATEST

  • Review by

    Sophia Jones

  • Operating System

    Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-4.5.3-windows-x64.zip

  • MD5 Checksum

    7833a94cca4a9c6c587fda6b81f99ff7

Blender Portable is the mobile portable version of the renowned open-source 3D creation suite, Blender. Packaged by PortableApps, it allows users to run Blender from a USB drive or any external storage device without installing it on a host computer.

It includes all core functionalities of the standard Blender application, such as modeling, animation, rendering, video editing, and more, in a self-contained, portable format ideal for creatives on the go.

Features
  • Full-featured 3D modeling, sculpting, and rendering capabilities
  • Support for animation, rigging, and simulation (particles, cloth, smoke)
  • Video sequence editor for non-linear video editing
  • Grease Pencil for 2D animation within a 3D environment
  • Cycles and Eevee rendering engines
  • Python scripting support for custom tools and plugins
  • Runs without installation or leaving traces on the host system
User Interface

Blender Portable retains the same professional, customizable user interface as the full version of Blender.

It uses a windowed environment with tabs and panels for different workspaces—Layout, Modeling, Sculpting, UV Editing, etc.

Toolbars are highly configurable, and support for multi-monitor setups ensures that professionals can still enjoy a fluid workflow on the go.

Installation and Setup

It can be downloaded from the PortableApps website or other verified sources.

Installation involves simply extracting the files to a USB drive or folder of choice.

No admin rights or system modifications are necessary, making it ideal for use on shared or restricted machines.

How to Use

To use Blender Portable, launch the executable from your USB drive. Projects can be saved directly to the external drive or synced to the cloud.

All preferences and settings are stored within the same folder, ensuring consistency across different machines.

As with the regular version, beginners may find a learning curve, but tutorials and templates are readily available.

FAQs

Does Blender Portable have the same features as standard Blender?
Yes, it includes all features of the full desktop version.

Can I install add-ons and custom scripts?
Yes, add-ons and scripts are supported and saved within the portable directory.

Is Blender Portable slower than the installed version?
Performance is generally the same, though USB read/write speeds may affect load times.

Does it require internet access?
No, it can run offline once downloaded.

Can I use it on macOS or Linux?
Blender Portable (via PortableApps) is designed for Windows only.

Alternatives

Standard Blender (installed version)

SketchUp Make (limited features, browser-based)

Cinema 4D (paid, with strong motion graphics tools)

System Requirements

Windows 8.1/10/11 (64-bit)

4 GB RAM minimum (8 GB or more recommended)

OpenGL-compatible graphics card

USB 3.0 drive recommended for faster performance

PROS
  • Fully portable, no installation needed
  • Same features as desktop Blender
  • Free and open-source
  • Saves preferences and add-ons on the drive
  • Great for working across multiple machines
CONS
  • Slightly slower on older USB drives
  • Learning curve for new users
  • Not officially supported by Blender Foundation
  • Limited to Windows systems only
Conclusion

Blender Portable is a powerful, flexible solution for 3D artists, animators, and video editors who need a reliable toolkit on the move. With all the core Blender features intact and the ability to run from a USB drive, it’s an excellent option for students, freelancers, or professionals working in dynamic environments.

Also Available: Download Blender for Mac

Why is this app published on FileHorse? (More info)
  • Blender Portable 4.5.3 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender Portable 4.5.3 Screenshot 1
  • Blender Portable 4.5.3 Screenshot 2
  • Blender Portable 4.5.3 Screenshot 3
  • Blender Portable 4.5.3 Screenshot 4
  • Blender Portable 4.5.3 Screenshot 5

What's new in this version:

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action