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Latest Version
Blockbench 5.0.3 LATEST
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Review by
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_5.0.3
The project is open source and the website is funded by donations.
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.
It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.
To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
How to Use
- Launch the software and create a new project
- Select a model format compatible with Minecraft
- Use the tools to create and modify 3D models
- Apply textures and materials to your model
- Animate models using the built-in animation editor
- Export the model in the required format for Minecraft
- Test and implement the model in Minecraft mods
- OS: Windows 10 or Windows 11
- Processor: Intel or AMD dual-core processor
- RAM: 4GB minimum (8GB recommended)
- Graphics: Integrated or dedicated GPU with OpenGL support
- Storage: 500MB available disk space
- Display: 1024x768 resolution or higher
- Free and open-source software
- Supports multiple Minecraft model formats
- Built-in texture and animation tools
- User-friendly interface for beginners
- Active community and plugin support
- Limited to Minecraft-specific modeling
- Lacks advanced 3D modeling features
- Requires learning curve for animations
- Some tools feel basic for professionals
- Occasional performance issues with large models
What's new in this version:
General Changes:
- Added ability to use multiple meshes in one armature
- Added setting to select default bedrock format (entity or block)
- Auto-detect bedrock block format when display settings exist
- Made Edit Binding dialog resizable
- Made it easier to double click to rename armature bone
- Added support for new Minecraft Bedrock 1.21.120 Molang math and easing functions
- Added setting for whether to limit brush opacity per stroke, defaults to on
Mobile & Touch UX:
- Display transform toolbar in status bar to improve mobile UX
- Added setting to control whether to use the transform panel or use transform toolbars in the status bar
- Offset cursor tooltip on touch input towards the top to make it more readable
Technical changes:
- Return false in action click event to cancel use
- Included source maps in electron build to make the console easier to read
- Improved missing WebGL API error message
Fixed:
- color variable set to wrong value when opening theme dialog
- issue loading models with texture mesh
- group values not updating properly in element panel
- stretch tool appearing in paint mode
- stretch slider interval
- stretch slider default value
- Normalise vertex weights when exporting to glTF
- UV editor scrollbar click detection
- outliner element name color on iOS
- Remember which panel tab was selected when switching modes or restarting
- color picker not updating when switched to palette tab
- artifacts in brush stroke with lower opacity
- web app not caching correctly for offline use
- dialog form issue in Change Animation Speed
- easing generator not working in animation controller editor
- missing lang string for version in theme editor
- copy pasting group does not retain texture
- Toggling off Flipbook Animation not on the first frame erases texture
- fonts not working in offline PWA
- Pasting into num slider from context menu not working
- waist bone not resetting when switching pose
- factory reset button not working in some cases
- dev tools not opening when loading fails
- Wrong targets in Flip Animation
- Disabled feature to automatically remove builtin java-item parent, which is no longer required
- transform space selector missing when using resize tool
- selecting parent group of armature not selecting all armature bones
- @import in custom themes not working
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