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Latest Version
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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Author / Product
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Filename
Blockbench_4.12.4
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 4.12.4.
For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
Changed:
- Added new Minecraft skin model variants to support the new "Spring to Life" game drop
- Cow: New regular model, warm variant, cold variant
- Pig: New model with support for variants
- Chicken: New cold variant
- Magma cube: New model with updated UV map
- Support for editing subsurface scattering in texture sets
- Auto-load texture sets when opening bedrock model
- When generating multiple MER maps, they are now combined into existing MER textures as an additive layer
- Added a setting to pick combined colors with the color picker. By default, it will now pick the color of the active layer
- Add image edit option to split RGB channels of a texture into separate layers
- Renamed bone binding item slot from "Main Hand" to "Item Slot" to better describe its behavior
Technical changes:
- Improved performance of JSON compiler
Fixed:
- Error when dragging group into outliner root
- Fixed height map rendering blurry when converted to different pbr channel
- Improved texture set and pbr map name generation
- issue with selecting faces in the Face Properties editor
- Fixed PBR actions being available in formats without PBR support
- Fixed context menu not closing when selecting texture from textures panel
- "Keep Multi Texture Occupancy" doesn't work for mirrored UV
- Fixed MER map not updating when editing layers
- Fixed issue with loading animation controllers
- Multiple images in the same image project can overwrite each other on save
- Fixed issues with generating MER map from existing texture
- Fixed MER map display issues
- Materials can no longer be created from textures that are already in a material
- Open Parent & Adopt Textures still does an action when dismissing dialog
- NaN is exported to JSON as NaN
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