A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench 4.12.5

  -  170 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 4.12.5.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

Why is this app published on FileHorse? (More info)
  • Blockbench 4.12.5 Screenshots

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    Blockbench 4.12.5 Screenshot 1
  • Blockbench 4.12.5 Screenshot 2
  • Blockbench 4.12.5 Screenshot 3
  • Blockbench 4.12.5 Screenshot 4
  • Blockbench 4.12.5 Screenshot 5

What's new in this version:

Changed:
- Added happy ghast skin preset
- Added ghast harness skin preset
- Disabled 22.5 degree rotation restriction on Java block/item models for version 1.21.6
- Added format version selector in project settings for Java block/item models to version new free rotation ability
- Added default resolution option for skin presets
- Vertex snap now works with null objects and locators
- Color picker with Combined Color turned off now picks combined color if active layer is transparent
- Added support for locators in sound keyframe
- Changed minimum size for generating texture to 1x1 pixels

Fixed:
- Grouping bones+cubes behaving unexpectedly
- color picker layer offset issue
- Parse variable placeholders once on text change to improve performance
- Timeline horizontal scroll not working with wheel/trackpad
- Box UV can generate with decimals, causing visual issues
- Copy Animation dialog sometimes opening when duplicating bones that are not animated
- Cannot resolve multiple groups at once
- Fixed marker color index out of bounds issues
- Fixed mesh marker color not randomized per new mesh
- Fixed size slider behaving incorrectly on cubes with negative size
- Invalid rotation values in default display presets
- Text Input Changes to Display Transforms Not Undoable
- Fit to frame not saved to display presets
- Error when exporting animation to gltf as armature without bone
- Added namespace support for OptiFine CEM
- UV rotation breaks box UV