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Latest Version
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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Author / Product
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Filename
Blockbench_5.0.0
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 5.0.0.
For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
UI Changes:
- Upgraded the design of Blockbench, introducing more rounded corners, gradients, shadows, and paddings, and improving usability
- Multiple panels can now be added into one as tabs
- Renamed former "Element" panel to "Transform"
- Added "Element" panel as a tab behind "Transform"
- Added Montserrat as new headline font
- Settings that were added by a plugin now display the plugin name in the UI
- Added modifier key hint for moving panels without docking
- Updated keyframe icons
- Form labels no longer have colons by default
- Node icons are now displayed in timeline
- Reorganized and sorted Load Images menu into categories
- Removed edit session dialog close button
- Added panel menu option to reset size
Preview options:
- Added preview options menu
- Added option to show/hide gizmos
- Added quick preview background color option
- Allow blueprint reference images in front of the model
- Added setting to toggle double click to select reference image
- Shift click in orbit gizmo to select middle,
- Set antialiasing bleeding fix setting to true by default
Exporting:
- Added STL exporter
- Added GIF exporter for images
- Before asking for save locations for multiple textures when saving, a pop-up now opens to confirm you want to save them
- Added git text normalization for JSON files
Animation:
- Added expanded Molang expression editor
- Added animation groups
- The animation list is now searchable
- Added setting to change default keyframe interpolation mode
- Bind to actor property on keyframes
- Allow locking animation as playing while selected
- Added support for shift and control modifiers when sliding keyframes with keyboard
- Move keyframes up and down in graph editor with arrow keys
- Added animation file save as context menu option
- Added channel filter action to timeline context menu
- Added quaternion interpolation mode (opt-in per timeline animator in generic models)
Texturing:
- Added darken/lighten blend modes
- Added Flipbook texture toggle in texture context menu
- Searchable texture list
- Add action to import image as layer
- Added normal map color picker
- Added setting to toggle automatically loading textures as flipbook
- Images with an aspect ratio of 1x2 are now no longer automatically loaded as flipbook textures
- Added standalone action to apply selected texture to selected elements
New elements:
- Added billboards
- Added splines
- Added armatures and armature bones
- The add element actions in the outliner toolbar have been combined into one Add Element action with a submenu
Minecraft:
- Added display settings support for the new shelf slot
- Added java display settings GUI slot clipping
- Added fallback for query.model_scale
- Added support for cem model field in jem format
Minecraft skin editor:
- Added skin menu
- Added waist bone for minecraft player skins
- Option to convert between slim and wide skin model
- Added custom skin pose saving
- Option to load skin textures from Minecraft vanilla samples pack
Themes customization:
- Added a new CSS-based .bbtheme file format (More info)
- Theme configuration options (Better organization for sets of themes #2657)
- Workflow improvements for theme creators
- Themes can now be edited in an external code editor using CSS syntax
- You can reload themes with the press of a button
- You can enable automatic reload to apply your changes instantly when you save them
- Separate CSS layer for themes, allowing full CSS control without using !important.
Miscellaneous changes:
- Added mesh smooth shading option
- Added Record Gizmos option to GIF Recorder
- Added setting for relative or absolute asset paths
- Allow specifying custom install location on Windows
- Added setting to disable autocomplete
- Added a keybind for adding a mesh to the blender bbkeymap
- Improved outdated client message when opening newer bbmodel
- Added confirmation dialog when loading palette to confirm replacing other palette
- Added button to open file in external program in the JSON error dialog
- Made stretch gizmo operate more granularly
- Added model identifier in collections
- Added legacy bbmodel export
- Improve automatic node name flipping to support R and L notation
- Improve Flip Animation tool to support more left/right name notations
Technical updates:
- Switched codebase to use modules and esbuild
- Introduced typescript
- Added new development workflow, scripts, and VSCode renderer debug integration (see readme.md on the "next" branch)
- Updated required browser version to ES2023
- Replaced compareVersions with new VersionUtil
- Renamed selectLow to markAsSelected on outliner nodes
- Implemented new element behavior system, allowing more hard-coded behavior of elements to be customized on custom element types
- Added full clone support for "object"-type properties
- Change how outliner hierarchy + groups are saved in undo history and bbmodel
- Mobile UI tweaks
- Support for separators in menu sidebars
- Added permission system for plugins using native APIs
- Added scoped file system
- Changed Group.selected to return array
- Added dialog onResize hook
- Plugin dependency order is now resolved on load
- Added collection contains API
- Added support for any data:image/ URL to getIconNode
- Added events loaded_plugin and unloaded_plugin
- Addsed delete functions to Menu and MenuBar classes to make them match their types
- Added new SystemInfo API to get common information about the system that the program is running on
- Added developer menu option to expose native APIS in dev tools
- Added block_size option in ModelFormat
- Made euler order configurable per format
- Support for property inputs in collections
- Changed collection save-over to no longer show file dialog
- Add category option to message box commands
- Added element behavior override system
- Added external data loader option to codec parse functions
- Changed third argument in codec load + parse methods
- Added property support on timeline animators
- Added animation loop wrapping as a format feature flag
- Ensure consistent mesh quad vertex order
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