A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench 5.0.1

  -  191 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 5.0.1.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

Why is this app published on FileHorse? (More info)
  • Blockbench 5.0.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 5.0.1 Screenshot 1
  • Blockbench 5.0.1 Screenshot 2
  • Blockbench 5.0.1 Screenshot 3
  • Blockbench 5.0.1 Screenshot 4
  • Blockbench 5.0.1 Screenshot 5

What's new in this version:

Changed:
- Enabled face direction view mode on cube projects
- Added back render order option to cube context menu
- Made adding outliner elements via context menu more user friendly

Fixed:
- app failing to load for some users due to certain UI customizations
- JSON syntax highlighting not working in plugin created code editors
- Crash on Model Exit Confirmation Dialog on Linux
- Generic Models cannot be exported as Collada if they contain a mesh
- cannot delete palette color
- limit to pallete broken
- issue when exporting palette
- palette saving issue
- cannot move mesh with the parent group selected
- action control sometimes installing/uninstalling wrong plugin when duplicates exist
- keybinding conflicts being displayed with mouse keys
- weight brush painting when moving camera with same key
- Issue with mesh UV after switching to animation mode
- issue with build script in Linux
- molang invert issue
- incorrect panel size after switching mode