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Latest Version
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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Author / Product
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Filename
Blockbench_5.0.5
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 5.0.5.
For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
Features & Changes:
- New Java block/item format version with no rotation limit
- Added Nautilus and Nautilus Baby skin presets
- Added new language "Portuguese (Brazil)"
- Reduced contrast of grid color
- When auto UV is enabled on a cube, using the resize tool will now expand UVs in the direction in which it is being expanded
Technical/API Changes:
Added new event hooks:
- display_model_stats
- interpolate_keyframes
- generate_texture_template
- Added undo message argument to finish-/ed_edit event hook
- Added displayFrame option on custom animator channels
- Added support for boolean properties on keyframes
- Added condition option for custom animation channels
- Added support for requestable native API clipboard
- The UV resolution in new projects now defaults to the format block size
- Resolution presets in template generator are now displayed relative to block size
- Added format option for forward direction, can be one of -z, +z, -x, +x
- Made Model Stats customizable via plugin
- Added animation_grouping format option to support one-per-file animation files
Fixed:
- Fixed undo issue when creating armature
- Fixed #3151 Shelf display missing as a preset option
- Fixed UV navigator showing when UV editor is not zoomed out
- Fixed selection issue with armature inside nested bone chain
- Fixed rotating armature bone chain applying rotation to all selected bones
- Fixed being able to create armature as child of armature bone
- Fixed pasting into outliner with no elements selected
- Panel update performance improvements
- Improved armature posing performance
- Fixed #3156 action.merge_splines is missing translation
- Fixed cube auto UV not supporting mirrored faces
- Fixed dragging unselected outliner elements issue
- Fixed vertical alignment in dialog forms
- Fixed timeline css issues
- Fixed undo message when cutting texture selection
- Fixed #3178 Unselect All not working in animation mode
- Fixed issue with requesting file system access if scoped access is already granted
- Fixed default values when creating keyframe extending animation on "once"
- Fixed UV editor shifting when activating texture layers
- Fixed #3189 interpolate option from mcmeta files is ignored
- Fixed several issues related to Clear Unused Texture Space
- Fixed #2841 and #2840 feature is not working correctly with layers
- Fixed incorrect UV on cubes when using per texture UV size
- Fixed vertex weight calculation issues when mesh has transformations
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