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Latest Version
Blockbench 5.0.4 LATEST
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Review by
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_5.0.4
The project is open source and the website is funded by donations.
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.
It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.
To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
How to Use
- Launch the software and create a new project
- Select a model format compatible with Minecraft
- Use the tools to create and modify 3D models
- Apply textures and materials to your model
- Animate models using the built-in animation editor
- Export the model in the required format for Minecraft
- Test and implement the model in Minecraft mods
- OS: Windows 10 or Windows 11
- Processor: Intel or AMD dual-core processor
- RAM: 4GB minimum (8GB recommended)
- Graphics: Integrated or dedicated GPU with OpenGL support
- Storage: 500MB available disk space
- Display: 1024x768 resolution or higher
- Free and open-source software
- Supports multiple Minecraft model formats
- Built-in texture and animation tools
- User-friendly interface for beginners
- Active community and plugin support
- Limited to Minecraft-specific modeling
- Lacks advanced 3D modeling features
- Requires learning curve for animations
- Some tools feel basic for professionals
- Occasional performance issues with large models
What's new in this version:
Changed:
- Changed color of unweighted mesh from black to dark blue
- Armature bones are now hidden in Paint mode
- 3D mouse input no longer depends on the Controller Input setting
- Updated the list of default external image editors, added
- Aseprite
- PixiEditor
- Affinity
Fixed:
- FixedCurrently selected frame in the animated texture breaks gltf export
- FixedCannot upload to Sketchfab
- Fixed "password" form input not working correctly
- Toggling properties and renaming no longer triggers mirror modeling
- Fixed armature mirror modeling issues
- Fixed issue with group undo tracking in mirror modeling
- Updated electron-builder and electron-updater
- FixedMirror Modeling ignores rotation values when choosing opposite elements
- Fixed selection getting lost after undoing certain group edits
- Fail-safe for group actions that do not register changes to undo
- Fixed flipping bones not registering undo correctly
- Fixed outliner line guide only appearing for groups
- Downgrade electron
- Fixed armature without mesh not exporting to glTF
- Apply render sides setting to material preview material
- Fixed brush opacity issue
- Remove electron-color-picker dependency on mac and linux
- FixedMotion graph shows wrong positions on child bones
- Fixed double click to rename not working with single group
- Fixed UX of hybrid menus when overlapping with right screen edge
- Fixed being able to copy-paste unsupported elements into armature bone
- FixedDeleting group with unselected children omits children in undo entry
- Fixed image editor change not being saved
- Fixed Optimize Animation not handling scale keyframe values correctly
- Fixed mesh texture redrawing on templates for 180° rotated faces
- Fixed UV editor size not updating correctly when attached to other panel
- Fix Shift+click to select group sometimes does not select face
- Unselect parent after unselecting an element
- Fix model stats dialog displaying lang key for splines
- Fixed unselected children moving along when using pivot tool on group
- Fixed cube auto UV not using per texture UV size
- Fixed pinned auto UV updating when moving cube
- Fix weight brush outline not disappearing when ending touch input
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