A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench

  -  197 MB  -  Open Source
  • Latest Version

    Blockbench 5.0.6 LATEST

  • Review by

    Sophia Jones

  • Operating System

    Windows 7 64 / Windows 8 64 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    JannisX11 / External Link

  • Filename

    Blockbench_5.0.6

Blockbench is free modeling software for Windows PC. It was made to create models for the open-world game “Minecraft”, but it can also create models for all sorts of other purposes. Blockbench is absolutely free!

The project is open source and the website is funded by donations.

Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.

It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.

Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.



You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.

To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.

Features and Highlights

Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!

Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.

Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.

Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!

Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.

Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.

How to Use
  • Launch the software and create a new project
  • Select a model format compatible with Minecraft
  • Use the tools to create and modify 3D models
  • Apply textures and materials to your model
  • Animate models using the built-in animation editor
  • Export the model in the required format for Minecraft
  • Test and implement the model in Minecraft mods
System Requirements
  • OS: Windows 10 or Windows 11
  • Processor: Intel or AMD dual-core processor
  • RAM: 4GB minimum (8GB recommended)
  • Graphics: Integrated or dedicated GPU with OpenGL support
  • Storage: 500MB available disk space
  • Display: 1024x768 resolution or higher
PROS
  • Free and open-source software
  • Supports multiple Minecraft model formats
  • Built-in texture and animation tools
  • User-friendly interface for beginners
  • Active community and plugin support
CONS
  • Limited to Minecraft-specific modeling
  • Lacks advanced 3D modeling features
  • Requires learning curve for animations
  • Some tools feel basic for professionals
  • Occasional performance issues with large models


Why is this app published on FileHorse? (More info)
  • Blockbench 5.0.6 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 5.0.6 Screenshot 1
  • Blockbench 5.0.6 Screenshot 2
  • Blockbench 5.0.6 Screenshot 3
  • Blockbench 5.0.6 Screenshot 4
  • Blockbench 5.0.6 Screenshot 5

What's new in this version:

Changed:
- Added setting for default java block/item format version
- Renamed default mesh shape from "cuboid" to "mesh" to clarify its purpose
- Disabled duplicate name warning pop-up on bone animators

Technical changes:
- Added priority option for element behavior overrides
- Added display_default_pose event hook

Fixed:
- #3200 cube with rotation on one axis still exports to new 1.21.11 format
- #2785 Knife tool not working well with touch controls
- brush outline on touch input
- ground plane scale in larger block size formats
- plugin update fail if min_version is unspecified
-ved error handling when loading plugins
- colors on edges when generating normal maps
- default camera angle preset is not applied correctly in new projects
- grid color change not applying
- features not depending on the block size value (pixel density label in textures list)
- #3191 animation groups not working in generic model
-ted cube auto UV overflow prevention
- pivot marker being visible in paint mode in some cases
- keybind display while holding Alt in Action Control
- splash screen label for 4th place
- dithering on low opacity smooth brush
- behavior configuration for group renaming rules
- #3194 rescale option is invisible in Java block 1.21.11 format version
- rescale option import
- rendering of rescale option with multi axis rotation
-ed outdated descriptions from shared actions such as Delete
- shelf display settings being available in bedrock
- export of display mirroring option in java vs bedrock
- #3201 brushes with smoothness cause blur on entire layer when expanding layer
- #3202 preview.texture in variable placeholder panel lowers framerate when playing animation