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Boris FX Continuum

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Boris FX Continuum 2021 14.0.1 (Avid)

  -  401 MB  -  Trial

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Boris FX Continuum 2021 14.0.1 (Avid).


For those interested in downloading the most recent release of Boris FX Continuum or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Boris FX Continuum 2021 14.0.1 (Avid) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Boris FX Continuum 2021 14.0.1 (Avid) Screenshot 1
  • Boris FX Continuum 2021 14.0.1 (Avid) Screenshot 2
  • Boris FX Continuum 2021 14.0.1 (Avid) Screenshot 3
  • Boris FX Continuum 2021 14.0.1 (Avid) Screenshot 4

What's new in this version:

Particle Illusion Performance:
- Depth Of Field performance and quality. AMD cards now perform MUCH faster than they did in the past
- PI UI Performance - Faster refresh when stepping or jumping forward in the timeline when inside the PI UI
- Improved render performance in projects with Free Emitters when Turbulence is not being used

Title Studio - Font Menus:
- Title Studio font menus can now draw using the actual fonts. To enable this, turn on the option in the Title Studio prefs and then restart the host.

Title Studio - New C4D Model:
- New Background_LowPoly_Rock1.c4d model included with main installer. And don’t forget that there are more free C4D models available for download on our website!

Fixes and Polish in 2021 (v14.0.1) Update for AVX - Avid:
- BCC+ Filters - AVX - Fix video range handling in float projects so results in float projects match 8/16bit.
- BCC+ Harris Shutter - AVX - Mismatch between 8/16bit and float results
- Update to latest Mocha libs
- Licensing - Diagnostic logging improvements
- Licensing - Fix minor problems with Units licensing in Safe Colors OBS, Boost Blend OBS, and Optical Stabilizer
- Film Grain, Film Damage, Two Strip Color - fix vertical streaking patterns (non-randomness) in grain
- BCC+ License Dialog - change default selection of dialog to Cancel instead of Activate to avoid confusion
- Motion Blur - Fix Max Velocity control in Float renders
- Motion Key - Position/Offset point control not working
- FX Browser - Home/End and Page Up/Page Down keyboard shortcuts enabled for timeline navigation
- FX Browser - Close button is small on 4k monitors
- FX Browser - Does not reliably refresh preview pane when using arrow keys to change selected presets

Title Studio:
- Track Rename is cut off on 4K monitors
- C4D object disappears when Procedural texture is applied
- Mac - Mark out keyboard shortcut “O” does not work
- Refresh issue in comp window
- Mouse pointer gets stuck as text tool when toggling between text tool and arrow tool
- Basic Styles - improve legibility of text
- Doesn’t Purge the the Frame Cache when you manually change the PAR
- Resolution setting in TS causing text to be resized in host
- Moving keyframes in time is not functioning as expected when multiple tracks are selected
- Rings preset has unexpected alpha in some frames in fx browser
- Deleting certain sub-tracks can crash

Particle Illusion:
- When deflector breaks particles into 2 pieces, they don’t get random velocities
- Playback toolbar next/previous key buttons are always enabled
- Include version info in mac app bundle so Get Info shows correct version details
- Circle/Ellipse emitters create particles in clumps instead of smoothly distributed around the circle
- Motion blur calculation does not take into account camera motion
- Some 3D views are black or half rendered when motion blur is turned on
- New play bar layout can overlap on smaller resolution screens
- Position Turbulence causes particles to go through deflector
- Switching to Top View can cause crashing on macOS 10.13.6
- When parameter selection is changed by clicking on value, graph view does not update
- Particles are “clumping” in super emitters
- Camera + widget in non-Render Views does not show correct orientation
- AE camera and built-in camera results do not match (sort order reversal with AE camera)
- Cannot un-star more than 1 favorite emitters without reselecting the emitter
- Emitter search control font size tweak
- Emitter unmarked as favorite comes up as marked favorite upon relaunch of PI.
- Tweak text formatting issue in Preferences
- Fix Alt+Click to add new line point along line emitter segment
- Fix keyboard modifiers for stage interactor widgets
- Motion blur in render view can cause recursive drawing
- Line emitter emission angle incorrect
- Playback toolbar next/previous key buttons are always enabled
- Adding points to line emitters does not create particles in the new segments
- When using Comp Camera, 2D/3D button should be set to 3D and disabled
- Camera XYZ and zoom values in position mode are not the same as in orbit and pan modes resulting in difference in render result
- When emitter position Z value is non-zero, dragging emitter on stage sets it to 0
- Shaped emitters with non-zero “Angle” parameter draw HUD in wrong position
- HUD doesn’t update for Force object position when at frame 0
- Native scale/rotate controls cause particles to incorrectly shift away from correct location
- Stage Widgets are in wrong place (zoomed) relative to underlying image features when monitor display is at 100% scaling
- Disable use of the “Preserve Color” option in 3D projects since it is a 2D-only compositing option.
- Bezier curves in Graph view now more accurately match actual interpolated values, particularly for Over Life params
- Fix errors with motion tracking applied to emitters location
- When in 3D views other than Render, ghost particles can appear when animating.
- Particle sprites are not scaling correctly with camera zoom
- Undo of line emitter deletion does not put point back in correct position

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