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Latest Version
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64 / Windows 11
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User Rating
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Author / Product
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Filename
Godot_v3.6.1-stable_win64.exe.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 3.6.1 (64-bit).
For those interested in downloading the most recent release of Godot Engine (64-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Major bugs fixed:
- Grid snapping + ruler in editor
- Performance regression due to directional shadow fade_start
Changed:
Here are the main changes since 3.6-stable:
2D:
- Make selected tile in TileSet more visible through red outline
3D:
- Physics Interpolation - fix client interpolation pump
Audio:
- Initialize pa_buffer_attr.maxlength to -1
- ResourceImporterWAV: Detect if data chunk size is larger than the actual size
Buildsystem:
- Fix VS project generation with SCons 4.8.0+
- CI: Update Linux runners to Ubuntu 24.04, but keep 22.04 for Linux builds
- Improve cache handling
- Windows: Rename PKEY_Device_FriendlyName to avoid duplicate symbols with newer MinGW SDKs
- embree: Fix invalid output operators raising errors with GCC 15
C#:
- Mono: Move MonoGCHandle into gdmono namespace
Core:
- Object::call() prevent debug lock accessing dangling pointer
- Fix parsing of 4. in Expression
- Cache results for TranslationServer.compare_locales()
- Fix error when non-ASCII characters in resource pack path
- JavaScript: Don’t cache emsdk
- Prevent inlining error printing functions
Documentation:
- Document Timer autostart in tool scripts
- Document radial_center_offset bounds for TextureProgress
- Docs: Add description for BitMap.opaque_to_polygons method
Editor:
- Cancel tooltips when the mouse leaves the window
GDScript:
- Backport “Cleanup function state connections when destroying instance” for Godot 3
GUI:
- Fix button click detection when Tree is rotated
- Fix PopupMenu margin and separation calculations
- Fix Button not listing hover_pressed stylebox
- Improve TextureProgress.set_radial_initial_angle() by removing loops
- Show TextureProgress radial center cross only when editing the scene
- Revert changes to Range::set_value #65101
- [3.x, RTL] Track external changes in the custom fonts set by BBCode / push_font
- Revert “Fix Button not listing hover_pressed stylebox”
Input:
- Fix Xbox Controller on Android
Physics:
- Fix physics platform behaviour regression
Porting:
- Disable Nahimic code injection
Rendering:
- Ameliorate performance regression due to directional shadow fade_start
- Hide last DirectionalLight shadow split distance property when using PSSM 3 Splits
- Physics Interpolation - Add editor warning for non-interpolated PhysicsBody
Thirdparty:
- certs: Sync with Mozilla bundle as of Oct 19, 2024
- Update the Thirdparty section of CHANGELOG.md
- mbedtls: Update to upstream version 2.28.9
- mbedTLS: Update to version 2.28.10
- certs: Sync with upstream as of Apr 8 2025
- Fix unzSeekCurrentFile not resetting total_out_64
- libwebm: Fix double free in mkvparser ContentEncoding
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