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KeyShot

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KeyShot 11.2.0.102

  -  1.1 GB  -  Trial

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of KeyShot 11.2.0.102.


For those interested in downloading the most recent release of KeyShot or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • KeyShot 11.2.0.102 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    KeyShot 11.2.0.102 Screenshot 1
  • KeyShot 11.2.0.102 Screenshot 2
  • KeyShot 11.2.0.102 Screenshot 3
  • KeyShot 11.2.0.102 Screenshot 4

What's new in this version:

New Features:
- Added a scene name text field in the upload dialog for the KeyShot Web Viewer
- Added ability to render CMF documents using scripting
- Detect headless and GUI-only features used in Python scripts
- Added checkbox “Enable experimental features” to Preferences
- Improved quality when changing 3D paint texture resolution
- New Pantone 2022 colors
- MacOS app to optionally run KeyShot as arm64 arch

Improved:
- Improved performance when dragging and dropping materials onto objects in the realtime view
- Added support for retaining Normals after Mesh Simplification
- CATIA V5 3D Read: V5-6R2022 (R32); Parasolid 3D Read: V34.1; UG NX 3D Read: NX 2007, NX 2008, NX 2011, NX 201
- Added support for importing Maya 2023 files
- Upgraded to using Qt 6.2.4
- Improved JWT error
- Added a button to the Upload Dialog that links to your Cloud Page, and one that refreshes the display of your remaining Cloud Storage
- Added support for retaining UVs after Mesh Simplification
- Optimization: manipulation of keyframe animations is now faster and will not block the rendering in the real-time view
- Instead of having to package first, and then upload, the Upload Dialog now just requires a single Upload step
- Fixed an issue where bumps were not imported correctly when importing gltf/glb files
- Added support for embedded binary data in gltf files
- Localize Scene Contents will now ask for folder to use for resources

Fixed:
- Fixed a crash when creating new model sets in the Configurator
- Fixed an issue where light gizmos would not update when switching the material type
- Fixed an issue where KeyShot would crash when rendering a queue on MacOS
- Fixed an issue that caused GPU Geometry Setup to take longer than expected
- Fixed an issue where importing many materials at once would result in an invalid format error
- Added Textures folder in Preferences for FBX files importer
- Added folder for embedded textures when importing FBX files
- Fixed a crash when attempting to use Mesh Simplification on non-triangle mesh parts
- Fixed an issue where using the Re-tessellate tool would break .pvz models
- Fixed issue where thumbnails in the queue were not displayed correctly
- Clear coat AxF materials should now look more correct
- Users can cancel the process of closing holes in the Close Mesh tool
- Fixed a case where AxF textures would appear too dark
- Fixed an issue where the move tool could be drawn behind objects in the the scene
- Fixed an issue where the Geometry View would pan backwards while holding scroll wheel down
- Fixed a bug when subsequently sending a SolidWorks motion study into an existing scene
- lmborrow is now included again
- Fixed GPU issue for advanced materials with fresnel disabled
- Fixed GPU issue for direct lighting for rough materials using bump
- Fixed the issue where GPU crashes when using GPU mode while using measured materials
- Fixed the issue where the GPU mode is disabled after adding geometry to a scene with geometries included
- Fixed switching the rendering technique from interior mode to product mode, after importing a geometry for scenes with geometries
- Fixed an issue where the Reflection Render Passes in GPU mode give black output
- Fixed the issue where the Bump thumbnail wasn’t showing the uploaded texture map

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