Open-source voxel game engine, make your own game!

Minetest

Minetest 5.15.0

  -  16.2 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Minetest 5.15.0.


For those interested in downloading the most recent release of Minetest or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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Why is this app published on FileHorse? (More info)

What's new in this version:

Client / Audiovisuals:
- Rendering cleanups and improvements
- Nodes with alpha are now correctly rendered in the inventory
- Fix metadata-provided tool capabilities
- Text fields now support the following inputs: double-click, triple-click,
- Allow FXAA to be used together with FSAA or SSAA
- Fix ObjectRef:get_player_control sometimes getting stuck
- Settings menu: Add tooltips to noiseparams
- Shadow shaders now work on the opengl3 driver
- glTF: Models exported by Goxel are no longer falsely rejected
- Significant rendering performance improvement
- Most shaders are now supported on OpenGL ES 3.0
- Dynamic shadows too, for OpenGL ES >= 3.2
- Fix improper texture 2D rendering on the opengl3 driver
- Settings menu: Show unavailable settings
- Forward the setting vsync to SDL2/3
- The opengl3 driver is now the default on non-Android
- Main menu: Fixes related to nested modpacks
- Main menu: Add ESC exit confirmation dialog
- Fix missing textures due to fog
- Fonts: update bundled fonts, add mono font shadow
- Fix incorrect minimap radar access
- Windows: Replaced the WiX installer with a self-extracting launcher
- Settings menu improvements
- Main menu: The world configuration now shows world mods
- Actions can now be bound to multiple keys
- PS5
- Fixed vertlabel[] discarding colors
- Formspec: The focused element
- Main menu: Added dark theme, configurable by the setting menu_theme

World / Server / Environment:
- Require ‘give’ priv for /pulverize and /clearinv
- Note: Minetest Game overrides this behavior.
- Logging: Make timestamps configurable
- Mapgen chunks may now be non-cubic
- Priority tuning for mapblock sending
- Multiple fixes in the rollback code
- The singlenode mapgen is now run in multiple threads

Script API / Modding:
- Lua API documentation improvements
- Small API fixes
- New game.conf setting: default_mapgen
- Add inventory image animation API
- .jpg/.jpeg game backgrounds are now supported
- New function core.path_exists
- Backport PUC Lua 5.4’s string.{pack,unpack,packsize}
- PlayerHPChangeReason now provides more information
- HUD text elements now support colors with alpha

Misc / Maintenance:
- Code cleanups and improvements
- Roadmap update
- Fix segfault with null video driver
- Build maintenance
- Fixes related to object rendering
- Remove Irrlicht devices except SDL2
- Initial SDL3 support added