A generic post-processing injector for games and video software

ReShade

ReShade 6.7.2

  -  3.8 MB  -  Open Source
  • Latest Version

    ReShade 6.7.3

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    ReShade Team / External Link

  • Filename

    ReShade_Setup_6.7.2.exe

  • MD5 Checksum

    2d6e6cf0f3fab383907e6c879df04903

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 6.7.2.


For those interested in downloading the most recent release of ReShade or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

Why is this app published on FileHorse? (More info)
  • ReShade 6.7.2 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ReShade 6.7.2 Screenshot 1
  • ReShade 6.7.2 Screenshot 2
  • ReShade 6.7.2 Screenshot 3

What's new in this version:

- Added OpenXR swap chain description logging

Fixed:
- Fixed hooking of D3D libraries when other wrappers are present
- Fixed deadlock with DLSS Frame Generation in Vulkan
- Fixed mesh shader root signature flags being set when mesh shaders are unsupported
- Fixed duplicated DirectInput hooks with Steam overlay when steering wheel controller is connected

- Changed setup tool to automatically uninstall from banned applications
- (Add-on support) Added support for calling "update_buffer_region" with size "UINT64_MAX"
- (Add-on support) Fixed D3D9 "update_texture_region" targeting system memory texture
- (Add-on support) Fixed D3D9 auto depth-stencil communicated to add-ons before back buffer render target views
- (Add-on support) Fixed missing "init_resource_view" event for D3D9 shadow map textures
- (Add-on support) Fixed D3D12 "update_texture_region" targeting array texture
- (Add-on support) Fixed OpenGL copy from cubemap texture
- (Add-on support) Fixed Vulkan array texture copy dimensions
- (Add-on support) Fixed Vulkan heap offset for unbound descriptor ranges
- (Add-on support) Fixed default buffer size value for D3D11 "update_buffer_region" events
- (Add-on support) Changed D3D9 texture copies to always use "StretchRect" when possible