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Latest Version
Aseprite 1.3.14.3 LATEST
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Review by
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Operating System
Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11
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User Rating
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Author / Product
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Filename
Aseprite-v1.3.14.3-trial-Portable.zip
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MD5 Checksum
3b53f11b4eb78b3bad2e03290fade0fe
Basic Elements of a Sprite
A frame is a single still image in a sprite. Adding and altering frames creates a sequence of images called an animation. The details of how Aseprite fpr Windows cycles through frames are described in greater detail in the animation section. Frames are represented horizontally in the timeline, from left to right.
Each frame's image is produced from a stack of one or more layers, represented in order from bottom to top on the timeline. Layers at the top of the timeline are drawn first, and every subsequent layer is added over the top of it. Layers assist you by divide a single complex image into separate graphic component parts.
Each frame-layer intersection is called a cel. The contents of any specific cel may be moved, edited, and deleted without affecting the contents of other cels, which make them ideal for isolating and editing specific elements of a graphic while preserving parts that do not change.
Color
The color profile indicates which color space is meant to live the RGB values of the image. It is used to match RGB values in one device (e.g. your monitor, where you create your image) with another device (e.g. the user that will watch your image in her/his monitor). Images on the Internet generally use the sRGB color space.
Background from Layer
If there is no background layer, you can convert any transparent layer to the background using the Layers > Background from Layer menu. All transparent pixels will be filled with the active background color.
How to Use
- Install this software on your Windows PC
- Open Aseprite and create a new sprite project
- Use the toolbar to select drawing tools
- Choose colors from the palette on the right
- Draw pixel art frame by frame
- Use the timeline to manage animation frames
- Preview your animation with the play button
- Export your work as a .gif or .png
- Save your project for future edits
- OS: Windows 7, 8, 10, or 11 (64-bit)
- CPU: Intel/AMD processor with SSE2 support
- RAM: 2 GB minimum
- GPU: OpenGL 2.0 compatible graphics card
- Storage: At least 50 MB of free disk space
- User-friendly pixel art interface
- Powerful animation timeline tools
- Layer and onion skin support
- Customizable keyboard shortcuts
- Regular updates and active community
- Limited vector drawing capabilities
- Lacks advanced image editing tools
- May lag with large canvas sizes
- Export options can be a bit confusing
Also Available: Download Aseprite for Mac
What's new in this version:
- Windows: Brings back Windows Vista/7 compatibility
- Export user & extension defined properties
- Improve SVG output merging similar pixels
- Fixed pivot movement when dragging a selection with Alt key to snap to grid
- Fixed bug/font baseline alignment news items/file list items when multiple fonts/emojis are needed
- Fixed crashes when a big font size is specified for the Aseprite font
Lua API:
- Update API version to 34
- Added events to listen to blendMode, name, opacity and visibility Sprite layer changes
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