A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench 5.1.5

  -  201 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 5.1.5.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

Why is this app published on FileHorse? (More info)
  • Blockbench 5.1.5 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 5.1.5 Screenshot 1
  • Blockbench 5.1.5 Screenshot 2
  • Blockbench 5.1.5 Screenshot 3
  • Blockbench 5.1.5 Screenshot 4
  • Blockbench 5.1.5 Screenshot 5

What's new in this version:

Changed:
- New language: Thai
- Added rounded corners in dialog progress bar
- Display version number in error screen
- Updated shading on benchbot (default) Minecraft skin
- Automatically sanitize bedrock animation names to prevent white-spaces in export

Fixed:
- error loading bbmodel with animators targeting non-existent elements
- Knife tool deselection issue
- Increased plugin list request timeout and added additional console warning
- issue with vertex-snapping group pivot
- issues with adding armatures to collection
- Power-of-two rescaling in glTF export when textures are external
- Edit Session issue when syncing texture layers
- Billboard not updating when recording GIF
- Scale step keyframes incorrectly load as uniform
- preview.scale bugs switching between animation projects
- Animation Controllers don't save or load pre_effect_script
- incorrect handling of multi‑statement molang
- dragging groups/elements into a selected group
- TGA texture loading in skin format and fixed Phantom skin preset
- translation issue in share model error message
- side effect of mouse wheel keybindings
- "Move To" does not work from Action Control
- per_group_texture not working with meshes
- false molang validation error in effect keyframes
- mesh face highlights not updating when selecting island in UV editor
- undo issue when centering nested groups
- can no longer reorder animators in timeline
- Linux paths for Aseprite, PixiEditor, Photoshop, and GIMP
- Added fallback for mismatch when loading outliner structure data
- Binding in Elements section does not update when editing binding via dialog
- error when dragging image from UI into Blockbench
- groups can be added to armatures via null object
- overflow of checklist dialogs
- UI offset when creating new image project
- Adjust Curves adds 1/255 in RGB values
- mirror modeling undo issue
- armature bone of different meshes used to highlight weights