A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.3.0 (64-bit)

  -  45.5 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.3.0 (64-bit).


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.3.0 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 3.3.0 (64-bit) Screenshot 1
  • Blockbench 3.3.0 (64-bit) Screenshot 2
  • Blockbench 3.3.0 (64-bit) Screenshot 3
  • Blockbench 3.3.0 (64-bit) Screenshot 4
  • Blockbench 3.3.0 (64-bit) Screenshot 5

What's new in this version:

Changes:
- Added Skin editing mode
- Added Help Menu
- Added animation timeline markers
- Added Front GUI Light option for item models
- Added axis color indicators to number sliders
- Transform offsets are now displayed in the status bar
- Added actions to move keyframes back and forth
- Added pre-particle effect script input for animations
- Previous/Next Keyframe Beyframe buttons are now restricted to the current animator and channel
- Added link to Sketchfab setup guide to Sketchfab upload success dialog
- Painting tools now use a crosshair cursor
- Brush now shows the brush target around the cursor in the UV editor panel
- add Box UV toggle for OptiFine JPM
- Downscale exported OBJ models by 16
- Option to use BoxUV templates on non box uv models
- Load background from clipboard

Bugfixes:
- Double clicking number slider doesn’t instantly reset value
- Empty submenus are not hidden
- JSON compiler doesn’t correctly write tab characters
- Animated textures are not displayed correctly in UV editor
- Cube pivots at default values are not exported in bedrock format
- Incorrect parent class in exported 1.14 modded entity models
- Box UV isn’t available in OptiFine Part format
- Timeline box selection doesn’t scroll the timeline very smoothly
- Fixed an issue with the dev-plugin folder path
- Creating a template does not save uv mirroring into undo point
- Pasting elements doesn’t update element rotation
- Pasting locators does not create a unique name
- Line brush bleeds over UV region
- AutoUV resets UV mirrors
- UV overlay doesn’t resize itself correctly when zoomed in

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