A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.8.0

  -  99.3 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.8.0.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.8.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Changed:
- Added animation graph editor
- Added option to share models via short link
- Added installable Progressive Web App (for computer + mobile)
- Added null objects
- Add orbit gizmo to control camera angles in previews
- Added timeline for animated textures
- Added exploded skin view
- Option to import and merge project files
- Added buttons to toggle sidebars
- Added buttons to fold panels
- Improved design
- Added click-and-drag to change multiple toggles at once in the outliner
- Added bracket-wrapping functionality to code editors (CSS, Molang)
- Added Action to export a specific set of animations as animation files
- Added button to clear recent file history
- Deleted files are now automatically removed from the recent file list
- UV mode in the project settings is now a dropdown menu
- Animations can now be sorted and dragged into different files
- Minecraft Bedrock model texture importer no longer shows duplicate textures
- Added button to export Minecraft skins directly from the export menu
- Added Rearrange option to template generator to generate templates using the existing UV layout
- Added support for 3dconnexion SpaceMouse
- Added animation import action to animation toolbar
- Improved startup time and model load time
- Particle effects now automatically get reloaded when the file changes
- Added control key modifier to timeline scrubbing to prevents snapping
- The mirror brush now briefly shows mirror plane when enabled
- Add separate snapping setting for ctrl + shift
- Support for CIT texture paths
- Blockbench now remembers the selected Color Picker tab between sessions
- Generic models no longer use MC bedrock animation files
- Added warning message when file name of an imported plugin does not match
- Plugins loaded via URL are now cached for offline use
- Added Background Rendering setting to enable/disable rendering while the window is not in focus
- Added setting to disable hardware acceleration, allowing Blockbench to run on old hardware
- Added Camera Near Plane setting
- Interface scale is now a setting instead of an option in the view menu
- Edit session communication is now encrypted using TLS
- Cube pivot points no longer default to 8, 8, 8 in Minecraft java block models
- glTF models are now exported in block instead of pixel units

API changes:
- Added Blockbench.showToastNotification API
- Added toggles, a new type of action that toggles it's own value and can be connected to a setting
- Modes can now add center windows
- Added support for tooltip descriptions in dialog form API
- Added onFormChange event option to dialogs
- Updated material icons to the latest version
- Implement Vue components in dialogs
- Added Blockbench.addCSS API
- Added Blockbench.isTouch API to check whether Blockbench runs on a primary touch screen (e. g. tablet)
- Made all classed where it makes sense deletable for plugin (panels, codecs, formats, previews etc.)
- Renamed OutlinerElement > OutlinerNode, renamed NonGroup > OutlinerElement
- BarMenus now support custom conditions
- Added Blockbench.onUpdateTo function to run code when Blockbench gets updated to or past a specific version

Fixed:
- Fixed edit sessions not working in web app
- Issue with reloading particle effects
- "Rename new cube" setting does not apply to locators
- Issue with reading binary files in desktop app
- Bone names may not be unique after converting to a format where that is required
- Menus and dialogs can overflow and stretch out of the window
- Zombie skin model pose is applied incorrectly
- Fixed issues with special characters in dialog form fields
- JSON exporter does not escape special characters in keys
- Center view on selection doesn't work in side views
- Missing translation message.small_face_dimensions.title
- Issue with cube rescale option not getting copied.
- Animations set to hold on last frame stop slightly after last frame
- Saving a renamed animation creates duplicate animation in file
- Incorrect tooltip offset in color pickers in dialogs
- Root locators are not saved correctly
- Fixed file watchers not getting removed after closing project
- FIxed issue with moving groups in local space
- JSON formatting in bedrock files with multiple geos is not preserved
- Fix issue with audio playback in the timeline
- colour picker does not update when selecting colour from palette
- theme colour selector does not update when importing theme
- element position/size/pivot/rotation dials snap to random values when trying to adjust with hold left click

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