A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 4.9.3

  -  75.7 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 4.9.3.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 4.9.3 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 4.9.3 Screenshot 1
  • Blockbench 4.9.3 Screenshot 2
  • Blockbench 4.9.3 Screenshot 3
  • Blockbench 4.9.3 Screenshot 4
  • Blockbench 4.9.3 Screenshot 5

What's new in this version:

Changed:
- When generating a template with nothing selected, the template will now be generated for the entire model
- Added paste option to outliner context menu
- Made selecting vertices easier on touch screens
- Added back support for older iOS versions pre 16.4
- Added new molang validation for ")("

Fixed:
- Fixed issue with scaling groups
- Fixed #2165 back texture on flat cubes does not appear in regenerated template
- Fixed cubes not syncing correctly across edit sessions
- Fixed double clicking on amend edit menu selects reference images behind
- Fixed export property not being saved on meshes
- Fixed export property being ignored when exporting skinned mesh as glTF
- Fixed #2159 Cannot use multiple modifier keys for keybind on Mac
- Fixed UV matching when merging projects
- Fixed Face Properties tint index UI not updating correctly
- Stop possibility of most material icons being Google translated in web app
- Fixed mesh UV overlay being draggable in paint mode
- Fixed deleting texture not working when mesh part is selected
- Limited OBJ importer face vertex count to 4 to prevent invalid faces from being created
- Locked elements no longer get mirrored in mirror modeling
- Fixed #2177 animation list overlap
- Slim skins now work correctly on reference models
- Fixed creating face not deleting duplicate edges
- Fixed unable to extrude single not connected vertex
- Fixed #2045 OBJ mtl export can have incorrect texture file name
- Center View on Selection no longer works for UVs
- Fixed clicking on 2D editor scrollbar counting as paint

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