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Latest Version
Blockbench 4.9.4 LATEST
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_4.9.4
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use. It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model. To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
What's new in this version:
Changed:
- Added webp support for reference images
- Added "Add Image" option when dropping png file into image editor
Fixed:
- Merge Down of layer ignoring opacity and blend mode
- issue when resizing or scaling textures with layers
- auto UV not working on negative size cubes
- potential line overflow in error log dialog
- molang editor overflow in animation properties dialog
- Created temporary fix for large backup models preventing the program from starting
- zoom not working correctly in orthographic camera angle presets
- errors when typing text into some numeric inputs
- animation controllers exporting line breaks in transitions
- #2197 Highlight Brush line drawn from mirrored spot
- clicking cancel on export options not canceling export
- bedrock attachable reference player arm not correctly rotated
- UV size sliders not updating UV on meshes
- mesh UV rotation snapping not being super precise
- plugin details tab issues
- non-critical background tab texture error message
- mesh viewport menu acting like outliner menu
- Allow palette colors to be styled smaller via theme
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