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Latest Version
Blockbench 5.1.4 LATEST
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_5.1.4
The project is open source and the website is funded by donations.
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.
It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.
To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
How to Use
- Launch the software and create a new project
- Select a model format compatible with Minecraft
- Use the tools to create and modify 3D models
- Apply textures and materials to your model
- Animate models using the built-in animation editor
- Export the model in the required format for Minecraft
- Test and implement the model in Minecraft mods
- OS: Windows 10 or Windows 11
- Processor: Intel or AMD dual-core processor
- RAM: 4GB minimum (8GB recommended)
- Graphics: Integrated or dedicated GPU with OpenGL support
- Storage: 500MB available disk space
- Display: 1024x768 resolution or higher
- Free and open-source software
- Supports multiple Minecraft model formats
- Built-in texture and animation tools
- User-friendly interface for beginners
- Active community and plugin support
- Limited to Minecraft-specific modeling
- Lacks advanced 3D modeling features
- Requires learning curve for animations
- Some tools feel basic for professionals
- Occasional performance issues with large models
What's new in this version:
Changed:
- Restoring cube faces now defaults to a texture that's assigned to other faces
- Use encompassing collider for minecraft:selection_box generator
- Added molang validator check for complex expressions with no return value
- Updated plugin store text
- Added more detailed error message for when plugin API cannot be accessed
- Animated texture custom frame order can now be previewed in Blockbench
Technical changes:
- Added node:stream and node:perf_hooks as safe requestable APIs
- Added scoped FS watch APIs
- Exposed UVSizeUtil for dealing with UV sizes
Fixes & Performance:
- Fixed #3500 Opening a second blockbench instance shows file unsupported dialog
- Fixed #3519 Open With Blockbench not working with special character at end of file names
- FIxed #3476 Resolve Group does not undo track child groups correctly
- Fixed mirror modeling issues
- Fixed undo issues after duplicating nested groups or armature bones
- Fixed issue with Preserve World Transform on meshes
- Improved viewport raycast performance
- Improved toggle visibility performance
- Fixed timeline CSS issue
- Fixed #3503 wrong UV on beak on java edition parrot skin preset
- Fixed java version of zombie skin preset texture not matching UV
- Fixed positioning of elytra in skin preset
- Fixed #3505 Advanced screenshot with ortho preset has wrong size on first use
- Fixed UI overflow of long layer names
- Fixed copy brush not working when brush resizing is assigned to ctrl + left drag
- Fixed labels missing on num sliders
- Fixed texture content not updating when duplicating layer
- Fixed #3483 Toggling cube face only works if the face is selected
- Fixed speed button in flipbook timeline opening properties dialog twice
- Fixed #3515 Mirror Modeling Weight Painting not working on armature with individual meshes
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