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Latest Version
Cocos Creator 3.8.8 LATEST
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Operating System
Windows 7 / Windows 8 / Windows 10 / Windows 11
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Filename
CocosDashboard-v2.2.1-win-112616.exe
Developed by Cocos, it's a free, open-source software that simplifies the game development process, allowing both beginners and experienced developers to bring their game ideas to life with ease.
Cocos Creator is compatible with multiple platforms, including Windows, macOS, and Linux, making it a versatile choice for game developers worldwide.
Main Features
Visual Game Editor: The software boasts a user-friendly visual game editor that lets you design levels, scenes, and game mechanics without extensive coding knowledge.
Cross-Platform Compatibility: You can export your games to various platforms, including iOS, Android, HTML5, Windows, and Mac, ensuring your game reaches a wide audience.
Scripting Support: It supports JavaScript, TypeScript, and Lua scripting languages, making it accessible to developers with different coding preferences.
Animation Tools: Create captivating animations with the integrated animation editor, complete with a timeline and keyframe support.
Physics Engine: It includes a built-in physics engine, allowing you to simulate real-world physics in your games.
Asset Management: Easily manage and import assets such as images, audio, and 3D models into your projects.
Extensible: The app is highly extensible through plugins and a rich ecosystem of community-contributed extensions.

User Interface
Cocos Creator features an intuitive and user-friendly interface. The main dashboard is divided into panels for scene editing, asset management, and code scripting. The drag-and-drop functionality makes it easy to design game elements, and the layout is customizable to suit your preferences.
The dark theme enhances focus during long development sessions, and the UI elements are well-organized, reducing clutter and improving workflow efficiency.
Install and Launch
It introduces an innovative NEW Dashboard system (Cocos Dashboard) that empowers developers to seamlessly handle multiple engine versions and projects simultaneously.
The Cocos Dashboard serves as a unified hub for downloading and launching various Creator engine versions, simplifying the process of upgrading and managing them.
It also integrates a unified project management and creation dashboard, streamlining the ability to work on projects using different engine versions concurrently.
How to Use
- Create a New Project: Start by creating a new project and selecting your desired platform.
- Scene Design: Use the visual editor to design your game scenes, add objects, and set up the game's layout.
- Scripting: Implement game logic using JavaScript, TypeScript, or Lua. You can attach scripts to game objects for interactivity.
- Asset Import: Import and manage assets like images, audio, and 3D models to use in your game.
- Testing: Preview your game within the software to ensure everything functions as expected.
- Export: Once satisfied, export your game to your target platform(s).

What`s New
Support for Game Controller Inputs (HarmonyOS Next)
Added built-in support for game controller devices on HarmonyOS Next, enabling easier controller-based gameplay.
Android 16KB Page Size Support
Engine now supports Android with a 16KB page size, improving compatibility on newer Android devices.
MSAA for WebGL2 & WebGPU
Multisample anti-aliasing (MSAA) support is added for both WebGL2 and WebGPU rendering backends for smoother visuals.
Expanded Platform Support (Migu Mini Games & Google Play)
The latest editor adds direct support for building and deploying to Migu Mini Games and Google Play platforms.
Editor Performance & UI Improvements
Editor has been upgraded using newer Electron/Node versions for better performance, plus a new View/Select Gizmo mode in the scene view and improved camera roaming controls.
Prefab & Property Previews
Prefab and Spine properties can now be previewed directly in the Property Inspector, helping designers see results faster.
Procedural Animation & Marionette Enhancements
Significant animation upgrades include pose graphs, dual-bone IK, and animation curves that support auxiliary logic for complex character movement and blending.
CharacterController Component in Physics System
New CharacterController component simplifies character movement implementation, with natural environment interactions.
Animation Auxiliary Curves
Developers can now add additional curves to skeletal animations for enhanced procedural logic and animation blending.
New 3D Physics Constraints & Performance Improvements
Expanded physics capabilities with configurable constraint components, faster mesh collider operations, and optimized physics performance.
Scene Editor & Gizmo Improvements
New snapping options (surface and vertex), optimized hierarchy drag-and-drop, and better node/UI management reduce common workflow friction.

FAQs
Is Cocos Creator suitable for beginners in game development?
Yes, the software is beginner-friendly, thanks to its visual editor and extensive documentation. It's a great choice for those new to game development.
Can I monetize games created with Cocos Creator?
Absolutely. You can monetize your games through various methods, including ads, in-app purchases, and premium pricing models.
Does Cocos Creator support multiplayer functionality?
While it doesn't have built-in multiplayer features, you can implement multiplayer functionality using networking libraries available for the supported scripting languages.
Are there any limitations to the free version of Cocos Creator?
The free version of the program is feature-rich and suitable for most developers. However, there is a paid version, Cocos Creator Pro, which offers additional features and support.
What platforms can I export my games to using Cocos Creator?
It supports exporting games to platforms like iOS, Android, HTML5, Windows, Mac, and more, ensuring wide compatibility.
Alternatives
Unity - Unity is a widely used game engine known for its flexibility and robust 2D and 3D game development capabilities.
Godot Engine - An open-source game engine that's gaining popularity due to its user-friendly interface and powerful features.
GameMaker Studio - Ideal for beginners, this software offers a drag-and-drop interface and its scripting language, GameMaker Language (GML).
Unreal Engine - Renowned for its stunning 3D graphics, Unreal Engine is a top choice for creating high-end games.
Pricing
The program is available for FREE, making it an attractive option for indie developers and hobbyists.
However, there is also a paid version, Cocos Creator Pro, which offers advanced features and priority support.
Pricing details for Cocos Creator Pro can be found on the official website.
System Requirements
- Operating System: Windows 7/8/10/11
- Processor: Dual-core CPU or higher.
- Memory: 4GB RAM or more.
- Graphics: Graphics card with OpenGL 2.0 support or higher.
- Storage: 1GB of free disk space.
- User-friendly visual editor.
- Cross-platform compatibility.
- Support for multiple scripting languages.
- Built-in physics engine.
- Active community and plugin ecosystem.
- Extensive documentation.
- Steeper learning curve for complex games.
- Limited built-in multiplayer support.
All in all, Cocos Creator is a remarkable game development tool that strikes a balance between accessibility and versatility. It empowers both beginners and experienced developers to create impressive 2D and 3D games with ease. With a friendly user interface, support for multiple platforms, and a strong community, Cocos Creator is an excellent choice for game creators looking to bring their visions to life.
Whether you're an indie developer or part of a larger team, it offers the tools you need to turn your game ideas into reality. Plus, the fact that it's available for free makes it an even more enticing option for aspiring game developers. Give the program a try, and you might just find it to be your go-to game development software.
Also Available: Download Cocos Creator for Mac
What's new in this version:
Features:
- Add game controller support in HarmonyOS Next
- Support Android 16KB Page Size
- Add MSAA support for WebGL2 and WebGPU
Optimizations:
- Increase the max supported number of vertices in batcher2D
- Synchronize native image formats with corresponding JavaScript object
- Use PROP_ENABLE_COMPRESS_SO to control whether dynamic libraries are compressed in Android build outputs
- Optimize custom pipeline default resources and rendering overhead
- Custom render pipeline supports automatic merging of render passes
- Add device type attributes for HarmonyOS Next platform
- Open the project using IDE
- Add editor library ignore rule
- Support HarmonyOS 6.0.1 (21)
Fixes:
- Fix the issue where audio playback throws an error in HarmonyOS Next
- Fix HarmonyOS Next wasm initialization problem
- Fix the issue on the Android platform where removeDirectory crashes on some devices
- Fix not resetting skeletonCache & animCache while changing Spine's skeletonData
- Fix inconsistent bone data between different animations in Spine skeletonData
- Fix incorrect touch position after switching to fullscreen in Harmony OS Next
- Fix the issue where Sprite alpha cannot be modified
- Fix incorrect wasm support query result on iOS
- Fix incorrect particle system playing when fps is low
- Add checking of null texture in motionStreak update
- Fix missing sorting-2d API document
- Improve getSharedMaterial fix for label in PR #18052
- Fix the OpenGL error caused by a mismatch between the vertexCount stored in renderData and the actual value
- Fix native crash caused by zero-sized texture copy region
- Fix incorrect input field position after the keyboard pops up on an Android pad
- Fix insufficient spine cache space for indices when indices are not being updated
- Fix spot light angle strength rendering for standard shader
- Fix animation track error and optimize createRuntimeBinding function
- Improve the native pack tool interface definition and return values
- Caching getSystemInfoSync information in mini game platforms
- Remove false positive warning in BufferValidator.cpp
- Fix the issue of the missing 'cancel' event for the editbox in HarmonyOS Next
- Fix the crash issue during the calculation of nan in the physics engine
- Replace window.devicePixelRatio with this.devicePixelRatio
- Fix incorrect property state after editing multi-level nested prefab hierarchies
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