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Latest Version
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Operating System
Windows 7 / Windows 8 / Windows 10
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User Rating
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Author / Product
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Filename
Godot_v4.6.3-stable_win32.exe.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.6.3 (32-bit).
For those interested in downloading the most recent release of Godot Engine (32-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Fixed:
- 2D: Update layer selector when modifying the TileMap in the inspector
- 3D: Fix Marker3D editor gizmo being darker than intended for negative axis lines
- 3D: Fix wrong rotation of cells while being pasted in the GridMap editor
- Animation: Fix SplineIK crash cases
- Buildsystem: Annual Android versions bump for 2026
- C#: Prevent SourceGenerators from becoming a transitive dependency
- Core: Android: Fix the use of --main-pack in template builds
- Core: Debugger: Rather than looping infinitely on data read errors, drop the connection
- Core: Fix race in RefCounted::unreference()
- Core: Improve thread-safety of Object signals
- Editor: Avoid repeats in resource gather
- Editor: Don’t print UID errors when cache is not initialized
- Editor: Fix and improve the editor layout dialog
- Editor: Fix game speed UI not resetting when game is restarted (from editor)
- Export: iOS: Fix one-click deploy with Xcode 26
- GUI: Fix TextEdit IME error on mouse over
- GUI: RTL: Fix character click offsets after the table
- Import: Copy scene unique ID when replacing imported instance
- Input: Android: Fix handling of back navigation when targeting API level 36
- Input: Fix incorrect reading of joypad UTF8 raw_name in Input.get_joy_info()
- Physics: Fix over-removal of area overlaps when using Jolt
- Rendering: Add project setting to disable new Volumetric fog blending behavior
- Rendering: Fix GLES3 batching skipping rendering all items on specific buffer sizes
- Rendering: Fix LightmapGI probe update speed setting not applying in Compatibility
- Rendering: Select relevant 3D lights per mesh on GLES3 and Mobile renderers
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