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Latest Version
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Operating System
Windows 7 / Windows 8 / Windows 10
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Filename
Godot_v4.7.1-stable_win32.exe.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.7.1 (32-bit).
For those interested in downloading the most recent release of Godot Engine (32-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
2D:
- Improve 2D editor dropping code
3D:
- Fix GridMap editor cursor starting at the wrong position
- Fix MeshLibrary editor not properly handling read-only libs
- Fix closed Curve3D first/last point missing in/out control point
Animation:
- Make animation folding access cfg only at save/load project time
- Fix Abort on Reset functionality in AnimationNodeOneShot
Assetlib:
- Fix asset store zoom mode crash in project manager
- Set the Asset Store's default sorting to highest scored
Audio:
- Add missing mutex unlock in AudioDriverPulseAudio in error state
Buildsystem:
- Fix some classes being incorrectly marked as 100% documented in doc_status.py
- Vulkan: Fix build with use_volk=no
- Add missing components to the pkg-config for system HarfBuzz
- Update macOS/iOS min. versions in plist and exporter
Core:
- Do not inline new operators
- Cherry-picks for the 4.7 branch (future 4.7.1) - 1st batch
- Cherry-picks for the 4.7 branch (future 4.7.1) - 3rd batch
- Fix MSVC compilation with Tracy
Documentation:
- Update doc for OptionButton.fit_to_longest_item
Editor:
- Fix debugger call stack not selecting nodes in remote scene tree
- Guard against non-main-thread emission of EditorFileSystem changed signal
- Make Instant Preview work for first selection after being enabled
- Fix new resource locked when created via editable children in inspector
- Wrap Long Project Title
- Fix possible freeze when running project with floating script editor
- Fix ownership issues when pasting as replacement
- Clean Up x position calcuation of the AudioStream filename in the Inspector
- Don't edit current object after changing scene
- Fix broken icons when moving the FileSystem dock to the bottom
- Fix .godot file icon saturation in editor file dialogs
- Fix context menu not opening favorite sections in Editor Inspector
- Fix scene tab titles not updating on language change
- Fix "Remove" button in MeshLibrary editor being enabled when it shouldn't
- Fix scene not requesting save for Load as Placeholder
- Fix crash in Project Settings when an autoload has been freed
- Fix incorrect non-unique resource indicator
- Fix EditorContextMenuPluginManager crash in Project Manager
Export:
- Fix incorrect per-instance shader parameters when exporting in headless mode
GDExtension:
- Avoid transient null virtual method store during lazy init
GUI:
- Fix SpinBox not calling base Range:_value_changed
- Range: Don't use min for snap offset when it's too big
- Make the OptionButton match the width of the pop-up menu
- Fix Tree item edit canceled instantly on scroll
- TextServer: Fix some emoji sequences with skin tone modifier not rendered correctly
- RTL: Improve img= and font= tags parsing
- Fix BoxContainer not using get_bound_minimum_size when calculating layout
- Fix growth directions not being respected when resizing Control nodes
- Add empty icons for file dialog menu to the default theme
- Fix scene tree drag-n-drop regression on touchscreens
- Fix visual glitch with connections lines in GraphEdit
- Fix issues in some Container types related to maximum size
Fix crash in Tree:_get_item_focus_rect
- Set SpinBox's internal node's use_parent_material to true
- Don't automatically open virtual keyboard when popup menu shows
Import:
- GLTF: Use p_state parameter directly
- GLTF: Fix compressed image names being empty during export
- Fix extracting materials without a per-material override
- Fix crash in GLTFNode.get_scene_node_path
Input:
- Fix backspace being unable to delete pre-existing text in any input field when using a soft keyboard on Android
- Android: Fix EditorSettings not instantiated error when running game
- Fix Tree node mouse dragging regression on touchscreens
Navigation:
- Fix navigation agents unconditionally getting added to avoidance simulation after pause resume
Network:
- Set inited=false on CookieContextMbedTLS:clear to avoid accidental double destruction
- mbedtls: Update to 3.6.7
Physics:
- Fix crash when clicking via the Game view API created collisions
- Fix crash when assigning more than 2047 MiB to Jolt temp buffer
Platforms:
- Fix crash in org.godotengine.godot.GodotActivity.updatePiPParams
Rendering:
- Fix flickering lighting on mesh-instances with non-uniform scale
- Seek past skipped shader variant payloads to avoid reading incorrect data
- Fix previous transform getting remembered for 2 frames after the instance stops moving
- Zero out the memory of disabled directional lights
- Vulkan: Silence loader warning about incompatible drivers
- Fix hint_default_transparent used with sampler2DArray
- Metal: Fix buffer overrun
- Fix orthographic camera directional shadow culling
Shaders:
- Suppress warning about missing mesh tangents if TANGENT is assigned in the shader
Tests:
- Crypto: Add tests for AESContext
- Crypto: Add sign/verify and encrypt/decrypt tests
Thirdparty:
- meshoptimizer: Update to 1.1.1
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