Create 3D animations, graphics, and even games with intuitive controls

Blender (64-bit)

Blender (64-bit)

  -  344.11 MB  -  Open Source
  • Latest Version

    Blender 4.5.0 (64-bit) LATEST

  • Review by

    Sophia Jones

  • Operating System

    Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-4.5.0-windows-x64.msi

  • MD5 Checksum

    4e5d729872b62e0690b9b4fb74f381b0

Blender 64-bit is a free and open-source 3D animation suite software. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

The latest open movie by Blender Studio



Blender is a powerful open-source 3D creation suite that encompasses a wide range of functionalities, from 3D modeling and sculpting to animation, rendering, compositing, video editing, and more. Developed by the Blender Foundation, this software is known for its versatility and robust feature set, making it a go-to tool for 3D artists, animators, game developers, and filmmakers. The app is available for FREE, which is a significant advantage considering the capabilities it offers.

Advanced users employ the tool’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. The app is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

Blender Studio 64-bit is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. It has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: The software is your own 3D software.

Blender (64-bit) Screenshot 1

Highlights

Photorealistic Rendering
The tool now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

Fast Modelling
The app’s comprehensive array of modeling tools makes creating, transforming, and editing your models a breeze.

Realistic Materials
With the product’s new rendering engine, the possibilities for materials are endless.

Fast Rigging
Transforming a model into a poseable character has never been easier!

Animation toolset
Whether it’s simple keyframing or complex walk-cycles, the tool allows artists to turn their still characters into impressive animations.

Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of the program.

Fast UV Unwrapping
Easily unwrap your mesh right inside the app, and use image textures or paint your own directly onto the model.

Full Compositor
The software comes with a fully-fledged compositor built right in. That means no more exporting to third-party programs, you can do it all without leaving the program.

Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth, or full-on destruction, the app delivers great-looking results.

Game Creation
Included in the app is a complete game engine, allowing you to create a fully-featured 3d game right inside the app.

Camera and Object tracking
The software now includes a production-ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas, and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.

Library of Extensions
With a large community of enthusiasts and developers, the program comes loaded with a vast array of extensions that you can turn on or off easily.

Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with Python scripting, the tool works for you.

File Formats
The app comes packed with import/export support for many different programs. Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF. Video: AVI, MPEG, and Quicktime (on OSX). 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.

Blender (64-bit) Screenshot 2

Key Features

3D Modeling: Create intricate 3D models using a wide range of modeling tools, including sculpting, polygonal modeling, and NURBS modeling.

Sculpting: Sculpt high-detail organic shapes and characters with dynamic topology and brushes.

Animation: Animate objects, characters, and cameras with a powerful and intuitive animation system, including rigging and keyframing.

Rendering: It offers advanced rendering engines, including Cycles and Eevee, that produce stunning visual results with realistic lighting and materials.

Video Editing: Seamlessly edit video footage within the same software, complete with effects, transitions, and audio mixing.

Simulation: Create simulations for smoke, fire, fluids, and more, enabling realistic physics-based animations.

VFX and Compositing: Blend 3D elements with live-action footage using a node-based compositing system.

Scripting and Add-ons: Extend Blender's capabilities through scripting with Python and a vast library of community-created add-ons.

UV Unwrapping: Efficiently unwrap 3D models for texturing and painting.

Game Development: Develop interactive 3D games using the built-in game engine.

Blender (64-bit) Screenshot 3

What`s New
  • Now, crafting intricate and stylish hairdos has become more effortless than ever before.
  • The Geometry Nodes project has also taken a significant step forward, offering initial support for simulations.
  • You can now create a wide range of hair, fur, or grass effects, all thanks to the incredible flexibility of Geometry Nodes.
  • What's more, simulations can be manipulated in real-time; simply hit the play button and freely move your objects around!
  • Additionally, support for hardware ray-tracing acceleration has been integrated for both AMD and Intel graphics cards.
  • Say goodbye to the default cube's limitations – if your artistic goal involves character sculpting, the Human Base Meshes bundle is now at your disposal.
  • And that's just the beginning of what this release has to offer!
There are more improvements
  • New Retopology overlay
  • FBX: Faster import/export
  • FBX: Export active color layer first
  • New add-on: 3DS import/export
  • New C++-based PLY importer/exporter
  • Faster object linking and unlinking
  • Support for more nodes and features
  • Support for sub-types in float custom properties
  • Quick tooltips for Properties Editor tabs
  • Cancel drag & drop with Esc/RMB
  • Custom subtypes for group sockets
  • Highlight list elements on hover
  • Widen search boxes when needed
  • VDM Brush Baker
  • Increased length of Open Recent menu
  • New emojis in fallback font
  • Fixed Color Picker position
  • Alt-click support to edit multiple string properties
  • Better positioning of text in Measure/Ruler
  • Quick Favorites: Support operator enums
  • Many operator confirmations can now be disabled
  • Set Proportional Size in the Proportional Editing popover
  • New: Transparent Pass
  • Major improvements to the resyncing process
  • Custom Script Directories
  • Adjust the Last Operation panel in Mesh/Color Filters
  • List mode items can now be dragged by the name
  • Auto-focus child windows on hover
Installation and Setup

Installing the program is straightforward. Users can download it for Windows, macOS, or Linux from the official website. Blender's installation package is relatively small, and setup is a breeze. It doesn't require any complex configurations, making it accessible to users of all skill levels.

Blender (64-bit) Screenshot 4

How to Use

Using the program effectively involves a learning curve, but there are extensive learning resources available online, including tutorials, documentation, and a dedicated community.

Here's a basic overview of how to use the app:

Navigation: Learn how to navigate the 3D viewport using the mouse and keyboard shortcuts.

Modeling: Start with basic shapes and progress to more complex models using various modeling tools.

Animation: Animate objects by setting keyframes and using the animation timeline.

Rendering: Configure render settings and use Cycles or Eevee for rendering.

Video Editing: Import video clips, arrange them on the timeline and apply effects and transitions.

FAQ

Is Blender really FREE?
Yes, Blender is open-source software and completely free to use for both personal and commercial purposes.

Can Blender be used for professional work?
Absolutely. The program is widely used in the industry for everything from 3D modeling to visual effects and animation production.

What are the system requirements for Blender?
The software is relatively lightweight. It runs well on most modern computers with at least a dual-core CPU, 4GB of RAM, and a compatible graphics card.

Are there any official Blender training resources?
Yes, it offers extensive official documentation, tutorials, and a vibrant community where you can seek help and guidance.

Can I export Blender files to other 3D software formats?
Yes, it supports various file formats for import and export, ensuring compatibility with other 3D software.

Blender (64-bit) Screenshot 5

Alternatives

Cinema 4D: Known for its user-friendly interface, Cinema 4D excels in motion graphics and 3D animation.

3ds Max: Another Autodesk product, 3ds Max is widely used in architecture, engineering, and game development.

Houdini: A powerful procedural 3D software, favored by visual effects artists for complex simulations and dynamics.

ZBrush: Focused on digital sculpting and character creation, ZBrush is indispensable for artists who need intricate organic models.

Pricing

The app is FREE and open-source, which means it doesn't cost anything to download, use, or distribute. This is a significant advantage compared to many other 3D software solutions that can be quite expensive.

System Requirements

Minimum
  • Windows 8, 10 or 11
  • 64-bit quad-core CPU with SSE2 support
  • 8 GB RAM
  • 1920×1080 Full HD display
  • Mouse, trackpad, or pen+tablet
  • 2 GB VRAM Graphics Card that supports OpenGL 4.3
Recommended
  • Windows 8, 10 or 11
  • 64-bit eight-core CPU
  • 32 GB RAM
  • 2560×1440 display
  • Three-button mouse or pen+tablet
  • 8 GB VRAM Graphics Card
Supported Graphics Cards

Always make sure to install the latest drivers from the graphics card manufacturer website. These requirements are for basic operation, Cycles rendering using the GPU has higher requirements.

NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers.

AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully deprecated, try using Blender 2.90 (albeit not supported, it might still work).

Note: Since Blender 2.93 LTS Windows 7 is no longer supported. Microsoft discontinued Windows 7 support in January 2020.

PROS
  • Powerful and versatile 3D creation suite.
  • Extensive feature set for modeling, animation, rendering, and more.
  • Active community and wealth of learning resources.
  • Open-source and free of charge.
  • Cross-platform support.
CONS
  • Steeper learning curve, especially for beginners.
  • User interface may seem overwhelming initially.
  • Less industry-standard than some paid alternatives.
Conclusion

Blender is a remarkable 3D creation suite that punches well above its weight, considering it's free and open-source. Its wide range of features, robust community, and extensive documentation make it a valuable tool for 3D artists, animators, and content creators of all kinds.

While the learning curve may be a bit steep, the rewards in terms of creative possibilities and cost savings are well worth the investment. Whether you're a hobbyist or a professional, it deserves a place in your toolkit for 3D content creation.

Also Available: Blender (32-bit), Blender for Mac and Blender Portable

Why is this app published on FileHorse? (More info)
  • Blender 4.5.0 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 4.5.0 (64-bit) Screenshot 1
  • Blender 4.5.0 (64-bit) Screenshot 2
  • Blender 4.5.0 (64-bit) Screenshot 3
  • Blender 4.5.0 (64-bit) Screenshot 4
  • Blender 4.5.0 (64-bit) Screenshot 5

What's new in this version:

Compatibility:
- Big Endian platform & blendfiles are deprecated and will be removed in Blender 5.0. Learn more.
- Collada import/export has been deprecated since Blender 4.2 LTS, Blender 4.5 LTS will be the last release to support it, and it will be removed in Blender 5.0. Learn more.
- Cycles: The minimum driver version required for OptiX has increased to 535. (0add3f31a2)
- Add-ons that use built-in shaders should use POLYLINES_* or POINT_* shader variants to support Metal and Vulkan.

Fixed:
Fixes for issues present in previous versions:
Animation & Rigging: 54:
- Some Bone properties ("Display as", "Hide", ...) do not update the viewport after Copy to Selected in Pose Mode (Edit Mode is fine)
- Light Probes not integrated into Animation Editors
- Anim Channel Pinning: object data pinning only accessible for cameras (leaves blank/empty space for other object data types)
- Animation Channel Pinning on object data lost when object action is added
- Animation Key handle moves on its own, stays moved even when pressing ESC (can't be undone)
- Crash when using poly build while animation is playing
- Graph Editor Smooth functions create steps with subframe keys
- Removing Constraints using Python crash blender
- Joining armature objects that share their data fails assertion
- Viewing "Item" in the sidebar on a bone with a custom shape crashes blender
- Box selection selects wrong summary keys in Action/Timeline editor
- Proportional editing in graph editor creates loads of glitched (reset to zero) keyframes on the whole action.
- Deleting an F-Curve from NLA strip in tweak mode crashes
- Bone selection in blender treats active but unselected bone as if its selected leading to incorrect selection behavior
- Creating armature constraint on a bone with ctrl-shift-C leaves an empty in the scene
- When hiding an object and its children only the parent gets a keyframe
- When hiding an object and its children only the parent gets a keyframe
- Animation Keyframe position is wrong when pasting after changing clip start in the NLA
- Applying a pose asset no longer auto keys
- Copy pasting keyframes, pastes them away from the cursor, instead of starting from the cursor.
- Select Columns on Selected Keys in Dope Sheet/Graph Editor doesn't work when editing action strips that don't start at frame 1
- Insert Keyframe Menu hotkeys change if there are no keyframes set in armature
- Data Path Missing for the Bezier Handles in the Graph Editor!
- Blender Crashes after adding custom properties to Pose Markers and after a restart.
- Some drivers remain active after deletion
- Auto Keying isn't working with Lock Camera to View when using trackpad
- Moving bones up or down in the Dope Sheet moves by random increments
- Moving bones up or down in the Dope Sheet moves by random increments
- Crash - Moving shapekeys down in the Dope Sheet on an object with the Armature modifier 4.4.1
- Armature Rotation Reports Incorrect Dimensions
- Crash/Freeze when having multiple drivers on vertices positions
- Moving bone resets tail joint radius
- Action Constraint without Action produces invalid result
- Auto Key Inconsistencies in Reset (All) to Default Values & Interactive Light Track to Cursor
- Rigify spline_tentacle fails to generate after changing the bone that holds the type
- Next/Previous Keyframe breaks when "Show Only Selected" is disabled
- Assigning Action without assigning slot crashes the Dope Sheet when the NLA is involved
- Motion Paths don't auto-update
- Auto Key Inconsistencies in Reset (All) to Default Values & Interactive Light Track to Cursor
- Bugs with Slotted Actions and the Available Keying Set
- Pasted curves on multiple selected objects only visible after deselecting
- Slotted Actions - Duplicate Slot doesn't duplicate animation data
- Crash on Merge Animation when Slot has no Channelbag
- Name Filter/Search in Dope Sheet and Timeline editors do not hide channels properly
- 4.4 Graph Editor. copy/pasting a single keyframe pastes on unselected curves when channels are collapsed
- Anim Converting bone rotation with Rigify crashes Blender
- Anim Keying slotless NLA strip does not update the strip's slot
- Move slots to new action not maintaining animation data
- Keyframe interpolation behavior changed for BoolProperty
- Copy Global Transform (Fix to Camera Operation) - Will not work if "only active keying set" is on
- Influence keyframes not appearing in 4.4 during tweak mode
- Influence keyframes not appearing in 4.4 during tweak mode
- Crash clicking on the marker-region in the time line
- Library Overrides break action constraints

Asset System: 13:
- Blender crash when "Adjust Pose asset" comand from Asset browser
- 'Current File' asset library catalogs are overwritten by pre-existing blender_assets.cats.txt instead of merged
- Asset shelf icons do not update when a thumbnail is edited
- Mac version blender crashes when Asset Libraries path contains BACK SLASH ""
- Shade Auto Smooth returns No Asset Found at Path
- EXCEPTION_ACCESS_VIOLATION crash error when adding brush asset through Python from the commandline
- Blender crashes to desktop when renaming newly created Brush Asset image datablock to already existing name
- Grease pencil materials duplicating on custom brushes
- Assets Reload After each Save which makes it Invisible in the Search List for a second
- When marking multiple objects as assets, only the last asset automatically generates a preview thumbnail
- Assets Preview images can be generated from objects that produce no usable output
- Missed Update when node Tool is removed
- Blender Crashes when renaming an Asset Browser catalog

Core: 8:
- Crash when changing scene
- Duplicate collection while some object in edit mode makes instances.
- Deleting a model with a parent causing it to crash (when deleting from the Outliner)
- Reading mmap'ed images from network drives may crash Blender when the file is not valid
- Blender freezes occasionally freezes on dense meshes
- Blender freezes occasionally freezes on dense meshes
- When you make local a nested override collection, the data inside it gets out of sync and is automatically deleted.
- Crash when saving file in edit mode from python load_post handler

Grease Pencil: 65:
- Blender crashes when a bake is attempted on a grease pencil object with two line art modifiers
- Grease Pencil 3 : Weight paint is using strokes original position instead of the current one
- GP Strokes duplicated when joining strokes from different layers
- Grease Pencil: Brush Strength is not equals in top bar and context panel
- Crash enabling material name overlay on Grease Pencil without material
- Grease Pencil Outline Modifier No Longer Works With Single Points Strokes
- Gpencil stroke yellowish color shift caused by framebuffer attached with GPU_R11F_G11F_B10F texture.
- Grease Pencil: Darkened outline on texture stamp brush when layer use multiply blending mode
- Grease Pencil: Interpolate Sequence operator causes unwanted vertex group weight changes
- GPv3 Make new strokes selected after operators (copy/paste etc.)
- Grease Pencil - Lasso Erase does not delete single points
- Grease Pencil: Brush overlay radius not accurate for perspective projection
- Gp3 Strokes with Locked Materials can receive weight value
- Layers in linked grease pencil objects can be modified
- Blender 4.4.3 Grease Pencil Conversion Loses SVG Material and Applies Thick Stroke on Imported Circle
- Mesh to Grease Pencil object conversion does not handle vertex groups
- Grease Pencil - Transfer Mesh Data not working (Essential for Weight Transfer)
- Cannot Paste strokes to every keyframes selected in Multiframe mode. (Grease Pencil)
- Blender 4.4.3 Crash when Fill Curve converted to Grease Pencil
- Weight Painting Auto Normalize doesn't work on Grease Pencil
- Grease Pencil Image Sequence Tracing Crashes
- Grease Pencil: Face Project and Face Nearest snapping mode not working
- Move 'use_transform_data_origin' only moves Grease Pencil Bézier Handles, not control points
- The use of bone position as a driver to control GP layer visibility is invalid
- Grease Pencil proportional editing in connected mode doesn't use topological distances
- Grease Pencil: Grease Pencils from Geometry Nodes don't render without other Grease Pencil Objects
- Broken wireframe of Grease Pencil object
- Grease Pencil Add Operator Ignores 'Show In Front' and 'Use Lights' for Empty, Stroke, and Monkey Types
- Baking Multiple Lineart modifiers crashes Blender
- Lineart crash during viewport playback
- Crash Blender 4.4.1 when I Fill converted "Text" to Grease Pencil
- Grease Pencil 3 strokes loses bone influence after Re-Arrange (Back to Front)
- Grease Pencil: Messed up drawing with time stretching
- Numpad * hotkey toggle doesn't isolate GP layer
- Grease Pencil Crushes Blender when saving SVG when not in Camera View
- Grease pencil cursor radius doesn't match drawn line if grease pencil object is not at world origin
- GPv3 Join Command Reverses Bézier Handles
- Grease Pencil/UI: No arrow cursor in dialogs and context menus, cursor is hard to see
- Regression Orbit around Selected in Grease Pencil Draw mode when not at origin
- Grease Pencil - Applying modifiers changes Layer order
- GPv3 GreasePencilDrawing.set_types BEZIER causes crash
- Grease Pencil: Thickness modifier affects strokes that are not part of the vertex group
- GP Tint Modifier not working using Gradients
- Gp3 "AutoMerge" Destroys weight paining on strokes
- Grease Pencil: Crash when using selection tools in edit mode.
- GreasePencil Layer visible when loading in Blender 4.5
- GPv3 Join and Copy and Join operating on hidden layer
- Grease Pencil Edit Mode does not apply low Multiframe Falloff properly
- Inconsistent Bézier Curve to Grease Pencil Conversion and Stroke Thickness Issue
- Grease Pencil corrupted strokes turn black and can't be colorized any more
- Collection Line Art is distorted
- Grease Pencil SVG export - wrong export resolution (should be Output > Resolution X,Y)
- "Merge Group" on empty grease pencil layer group will crash
- Crashed while using Interpolate tool in Grease Pencil
- Grease Pencil Tint Brush don´t erase color attribute when pressing Control Key (working in 4.2)
- Grease Pencil: Assert when weight painting rigged GP object and some layers hidden.
- GPv3 Interpolation changing static strokes
- Blender 4.4 crashes when deleting tools Measure.
- Crash calling grease pencil active layer operator with out-of-bounds index
- Grease pencil: SVG export with bezier curves looks wrong
- Grease pencil: Dot-dash modifier material influence removes strokes of non-selected material
- Crash calling "grease_pencil.layer_group_color_tag" operator on an empty grease pencil
- Export -> Grease Pencil as SVG crashes Blender with procedurally generated GP object
- Blender 4.3 has incorrect SVG Export resolution
- Grease Pencil: Crazyspace handling broken for bezier strokes (e.g. Weight painting a posed stroke doesn't take armature deformation into account, many other tools as well)

Modeling: 39:
- Bézier Curve Tilt values not interpolated when using "Segments > Subdivide"
- Wrong dashed line displayed when rotating and scaling camera from camera view
- Rigged Curve Crashes Animating Root Scale to Zero with Geometry Nodes Mesh Boolean
- Blender becomes unresponsive when adding a metaball under specific conditions
- Non-consistent auto-selection after vertex bevel in edit mode
- Weightpainting Smooth Operator does not respect locked vertex groups
- Lamp gizmos allow editing linked data
- Metaball Cube could not be selected
- Knife tool not locking to axis
- Bevel modifier in Blender 4.4: drastic change in Clamp Overlap behaviour comparing to the previous versions
- Bevel modifier disconnects vertices in the UV map
- Crash when converting mesh to curve, back to mesh, then to instance and selecting vertices in edit mode
- Bevel Modifier creates unwanted geometries that have seemingly undefined location
- Major performance regression in 4.4 with meshes that have nonsensical face material IDs
- Proportional editing with "connected only" ignores some parts of a mesh
- Crash entering edit-mode for 3D text objects referencing curves
- Crash entering edit-mode for 3D text objects referencing curves
- "Set Origin > Geometry to Origin" can be inaccurate
- Weightpainting Smooth Operator does not respect locked vertex groups
- Setting text object font to None using python causes Blender to crash
- Applying rotation on an object with a scale value of (0,0,0) will prevent "Clear Scale" from working correctly
- Regression Knife Tool bug with axis constraint
- Pick Shortest Path selects extra edges on corner with narrow Bevel
- Switching Lattice to Edit Mode Crashes Blender
- Custom modal operator that passes through leftmouse and mousemove events crashes Blender
- Converting camera doesn't do anything
- Dissolve can create duplicate faces / invalid geometry (leading to crashes on further modeling operators such as Subdivide Edges)
- Undoing the removal of a vertex group in edit mode changes other vertex groups and doesnt bring the removed vertex group back
- Regression Broken tabulation character
- Splitting by material on linked duplicates can result in a UI list with no materials, while the object still has materials.
- Crash while using knife + GN setup
- Knife Tool Cut through not working after enabling Angle Constraint
- Crash with Select "Shortest path" in the UV editor
- Regression 4.4 Opening large files from older versions, such as 4.3.2.blend, is very slow and results in crashes
- Blender crash when entering a number in remesh modifier
- QuadriFlow Remesh gets stuck in a specific case
- "Apply Transform" applies transform inconsistently to empties
- Crash 'Select Linked' after 'Select Boundary Loop' in multiobject editmode
- UI Edge slide and Mesh Shear Status Bars Incorrectly Overridden

Nodes & Physics: 62:
- Regression ASAN heap-use-after-free crash when pasting node group after undoing or opening a new file
- Switching Fluid Type to Flow Crashes Blender
- Geometry node group doesn't strip panel name prefix from sockets when displayed in the modifier stack
- Nodes Bake node output disappears on mute / unmute
- Geometry Nodes: "Group ID" in link-drag search for Merge Layers node not working
- Geometry Nodes: Curve to Points in Length mode is incompatible with multiple values
- Subdivision level looks limited to 11 for the subdivide mesh node
- Cannot drag and drop external assets onto material sockets
- Geometry doesn't update when source For Each Element source is changed.
- Geometry Nodes: Menu Switch Reset to Default Value Working for Modifier but not Node Group
- Geometry Nodes: Group outputs show up in link-drag-search under group input node
- Geometry Nodes: Bake button doesn't work in a zones but no UI for this
- Geometry Nodes Volume Transform Crash on Bad Matrix
- Crash when using Fillet Curve node on Grease Pencil converted to curves in Geometry Nodes
- Use box selection can't make the geometry nodes gizmo to show up
- Join Geometry node incorrectly merge vertex weights
- OpenVDB cache Mantaflow Gas has Hollow Emission
- Geometry Nodes: Frame layout causes big offset inside new node group
- Regression The Linked Node Group Socket Name is Editable
- Geometry Nodes: For-Each-Element zone sets wrong default curve type
- Small smoke emitters fill large cells in the smoke domain
- Move to Nodes operator fails when using menu switch in modifier node-group interface
- Nodes Hidden Node Groups Not Searchable In Add Node Menu
- Baking geometry node is unstable
- Ctrl+shift+left click to Preview behavior inconsistency between shader editor and geonodes editor
- Geometry Nodes: Realize Instance on nested Collections / Instances with vertex groups causes freeze
- Mantaflow Minimum timesteps affects dissolve rate
- Regression Geometry Nodes: Points of Curve node domain inconsistency
- Crash with mesh to volume node in specific scene
- Crash blender 4.4.0 opening an older file
- Geometry Nodes: Sample Curve doesn't work properly at point count 1
- Regression Batch Rename for Nodes and Sequence Strips no longer works
- Frames break copy/pasting in Shading nodes
- Curve to mesh crashes with single point curve and nurbs_order<=1
- Rigid body is being affected by forcefield even when the forcefield strength is zero.
- 4.4.0 Node Wrangler ~ Saving Image on Preview Node returns screen to the Geometry Node Editor
- Curve to Points neither functions or gives warning for Curve Instances
- Curves removing all points deletes geometry attibutes
- The Curve to Point node cannot output the tangent attribute in Blender 4.4.1
- Code marked as unreachable has been executed - String attribute and Triangulate node
- Cut particles to shape leads crash
- Viscosity instability in mantaflow
- Crash with object info node
- Crash Corrective smooth after a baked geometry node will crash
- 4.4 Crash when hiding a collection referenced by Geometry Nodes
- Crash open a file in early versions with a closure node output
- Blender 4.4 - changed legacy node types
- Blender 4.4 - changed legacy node types
- Geometry Nodes: Fill Caps + Resample Curves Count result in crash
- Regression Geometry Nodes: Bake gets discarded with Booleans sometimes
- Node frame grid alignment issue
- Regression Geometry Nodes: "Set Curve Normal" -> "Free" corrupts normals (?)
- Calling valid_socket_type callback in bpy.types.NodeTree crashes Blender
- Material set from geometry nodes with a texture does not display in edit mode
- Mantaflow moving Collision not detected
- GN Segfault when deleting one of multiple Group Output nodes
- Clear button in selector input in redo panel closes the panel
- Vertex Parenting Not Maintained After Geometry Nodes Evaluation in Some Cases
- Disapearing Geometry with unregistered GeometryNodeCustomGroup class
- Geometry Nodes: bounding box and convex hull lose instance attribute after realizing
- Curve object bounds don't match geometry nodes output
- Nodes Parenting a panel to one of its children deletes panel and all its children

Pipeline & IO: 15:
- FBX importer fails if file from a subdirectory is selected with recursions on in file dialog
- OBJ Import: Clamp Bounding Box should select a single scale for all objects
- Blender corrupts videos saved in the image editor
- IO FBX importer sets the pivots incorrectly (for mirrored objects)
- Incorrect File Imported When Using Drag and Drop with FBX Import Preset
- USD Point Cloud using the wrong frame (double frames) -- due to UsdTimeCode rounding?
- Blender can produce corrupted meshes when importing specific files
- USD Import: Crash when importing a USD file with unused invisible PointInstancer prototypes
- IO FBX importer sets the pivots incorrectly (for mirrored objects)
- Regression OBJ import: Clamp Bounding Box does not work
- Error Error reading tiles from file when baking to vertex color on high poly mesh
- USD skeleton import losing rest pose
- Alembic Imported curve objects have incorrect motion blur
- H.265 / HEVC Codec ID incompatible with Apple's apps such as Final Cut Pro
- USD and Alembic export name collision

Platforms & Builds: 6:
- Windows x64: MSI Installer fails to upgrade 4.4.0->4.4.1
- Freeze/hang while playing audio with audaspace
- Missing BLI_endian_switch_uint32(&val) leads to failure on s390x architecture
- Build configuration: SUPPORT_SSE42_BUILD may be false positive for old CPUs
- NDOF view teleports when switching between applications
- NDOF view teleports when switching between applications

Python API: 17:
- bpy.data.libraries.load crashes if trying to append from the current file
- Blender crashes running certain python code in background
- Advanced UIList Example isn't working - missing property
- Blender crash trying to use Context.temp_override with bpy.ops.object.editmode_toggle
- Opening files from Splash executes scripts even from excluded folders
- Extensions option to refresh only a single repository is not working for local repositories
- CTRL+T on Gabor Noise Texture Node in the Shader Editor Brings Up an Image Texture
- bpy.path.module_names does not return list[str]
- Quickstart site uses outdated API bpy.context.scene.camera.data.show_guide
- Python3.dll dependency in extensions cant be loaded from subprocesses..? leads to import issues in extension
- Blender_manifest.toml doesn't support strings with "<>" characters
- Blender 4.4 is discarding exceptions occurred in operator's constructor
- Extensions Show extensions for update don't show available theme updates
- bpy python module doesn't limit numpy version
- Broken source file links in docs pages
- Wrong description of the length parameter
- Crash when reading context.selected_objects after deleting some objects while running modal
- Crash transforming in background mode (with an active region)

Render & Cycles: 38:
- Blender crashes trying to select a oneAPI Cycles device while having two Intel GPUs with vastly different GPU drivers
- Clicking on "Go to Linestyle Texture Properties" in "Freestyle Texture" results in a Python error.
- Cycles MetalRT: Some types of motion are incorrect at low step counts
- MetalRT Deleting the last object in a scene leaves it visible in the viewport
- OneAPI Rendering artifacts in barbershop scene
- ERROR (gpu.shader): OCIO_Display FragShader:4.4.3 and 4.5.0 have some error with ACEs 2.0 OCIO Configs from Academy Software Foundation But ACES 1.3 worked fine
- Wanderer Demo Crash in 4.1 and 4.2
- Assert displaying render
- OneAPI can not render when using large textures
- Cycles BVH2: Point clouds do not render properly when using spatial splits
- Node editors: Crash when main tree is connected to Group Input node
- Particle system object appears in center of scene during render (Blender 4.4.x)
- Mix node gives wrong result in Cycles under specific circumstances
- Cycles HIP: MNEE renders with artifacts on RDNA2
- Cycles Hair curve rendering doing strange things
- Placeholder output files wrong name
- "No UV map found in the evaluated object" when baking intro Vertex Color Attribute
- Dragging in Poly Haven HDRI w/ACES colorspace crashes (viewport render or full render)
- World Cycles Ray Visibility is not updated in viewport when changed with Python script
- 3.5 Alpha: OSL GPU "Displacement and Bump" broken / not implemented
- Crash when compositor references another scene
- Denoiser does not handle highly illuminated scenes when run on GPU
- Principled BSDF and curve info shading error when using roughness and image texture in cycles
- Regression Cycles: Light appears darker when using nodes that require conversion
- Custom ocio aces view transform on Mac differs from Windows
- Workbench missing Z pass checkbox needed for Grease pencil rendering
- Cycles OpenPGL crash with shadow catcher
- Cycles Setting area lamp size to 0 makes it infinitely large in camera ray
- Regression Stereoscope Output Images Wrong Color
- Cycles Ambient Occlusion node normals bias.
- Cycles HIP RDNA2 white and blue render artifacts
- Internal mode in IES texture node flagged in missing file report
- Cycles Additional transparent intersections from spatial splitting contributes to transparent hit count
- Cycles spatial splitting transparent shadows rendering artifacts
- Cycles OSL: Window texture coordinate is wrong for panoramic cameras
- OSL gettextureinfo crashes with sigsev
- Cycles HIP-RT crash with SSS on curves
- Shading Principled coat doesn't pass furnace test when roughness > 0

Sculpt, Paint & Texture: 24:
- Inflate tool broken in Cycles Blender 4.4.0
- Sculpt mode edit voxel size cannot be changed to 1 after applying scale
- Mask operators are not properly applied on the entire geoemtry
- Regression Color Attributes data loss using Smooth tool with hidden geometry
- Color Attributes data loss using Auto Masking with Face Sets
- Brush falloff preset "Constant" produces unexpected results
- EEVEE crash when sculpting a multiresolution mesh with multiple materials
- Sculpt Mode: Crash with specific Auto-Masking combination
- Sculpt Mode: Line Project tool not working on scaled objects
- Difference between paint and fill 0.5 value in Texture Paint
- Attempting Undo after toggling back into Sculpt mode crashes Blender
- Color sample issue
- Crash when drawing face sets in sculpt mode with dyntopo
- Sculpt Dyntopo undo crash after Random Mask
- Sculpt Weird behavior with mask and undo in Dyntopo
- Paint mode cursor texture preview does not update when modified by wm.radial_control operator with confirm on release
- Crazyspace Sculpting (with deform modifiers such as lattice, cast, curve, displace, ...) only considers the unmodified object
- Undo eliminates brush texture
- Inversion Mode of the Fill/Deepen and Scrape/Fill brushes is weaker than expected
- Color sample only works as "merge"
- Crash with dynamic paint output toggle
- "Add Paint Slot" disabled "Alpha" still adds alpha
- Using Gravity Factor and Paint in Sculpt mode breaks Blender
- Soft Light Blending Mode is incorrect in Brush tool

User Interface: 64:
- Camera othographic scale gizmo very hard to handle
- Ctrl+Tab in graph editor does not send you back to the timeline anymore, but always in the dope sheet.
- Issue during reordering collections
- MacOS Windows are not opened on screens where they were placed
- Click drag to set/unset animate property dont work upward
- Dirty bone collection list in outliner after removing all unused bones collections
- ASAN heap-use-after-free crash when replacing an area by dragging an area from another window
- Crash with "Spin" tool in "Edit Mode" Toggle Maximize Area
- File manager is not framing correctly selected item after a search
- UI Wire color is not selected by default in Geometry Nodes workspace
- Ffmpeg settings get lost when switching the output file format.
- Multires Subdivision Set Relative is subdividing the object
- The "Automatic" option in the language does nothing with simplified Chinese
- Theme TreeView list items use wrong theme settings
- Mouse cursor appears in walk navigation after hovering over gizmo
- Geometry Nodes: Grease Pencil vertex colour opacity is 0 in geometry nodes work space
- Child objects can go missing in outliner when parent is parented outside of their original collection
- Hidden objects and collections Icons not fading in outliner with Light theme / Blender 4.3.2
- UI Numbers in animation editors are twitching
- Missing shortcut suggestion for knife tool
- Regression Auto-offset Not working in a case where the node is inside a Frame
- Preferences are not automatically saved after using bpy.ops.preferences.keyitem_restore
- UI Inverting search results in "Attributes" list shows hidden attributes
- Typing in search menu loses keypresses when EEVEE is sampling (Linux + Wayland)
- Invalid editor type after closing maximized area file browser
- Crash on startup with a mutli-monitor setup on Gnome Wayland
- Can't create a working shortcut for Extract Face Set
- Node search: Arrow cuts off when highlighting
- NDOF zooming stops far away from the object
- UV stitch operator from menu doesn't allow user to configure what get's stitch
- Crash in Blender 4.4.1 related to custom properties and drivers
- ASAN Crash (heap-use-after-free) when hovering movie in image search box
- Regression 3D text cursor displays intermittently when zoomed out
- Collection Exporter properties no longer respond to Undo
- Timeline, Dope Sheet & Graph Editor: Marker Area Obstructing Keyframe Manipulation
- Rigid Body collision shapes bounds cant be turned off in viewport overlays
- UI Translate some text in the toolbar when option "Translate Tooltips" is checked
- 'use_region_toggle_pie' AssertionError in MovieClipEditor
- Unnecessary macOS Custom Wire Width warning text
- Wayland cursor positioned menu has wrong placement after walk navigation
- Unable to assign shortcuts to 'weight' operators in Weightpaint Mode
- UI Color collection icons offset compared to the uncolored one
- Insert Simple Keyframe keyboard shortcut cannot be assigned / not working
- VSE Regression: Vertical Scrollbar Top is Locked
- Missing search field in Outliner > Library Overrides > Hierarchies
- It's possible to save with an empty file name, in which case it will replace the directory
- Crash when left click after deleting light
- While resizing editors, sometimes there is a flickering of what editor is active
- Cannot edit any texts when file comes from blender translated in Chinese .
- Tooltip remains visible in non-active space
- UI Nodes: RGB value indicator glitch
- Color management settings can't be animated in 4.4
- Blender 4.4 - crash on hovering file browser's execute button if operator has no description
- The Exposure and Gamma values do not match in Color Management (Render Properties) and Compositor
- ASAN error (invalid read) when clicking Menu socket button in modifier
- UI Extra chevron on Particle context data breadcrumbs
- Drag and drop does not work on Windows 10 from P4V, but does in other DCC Tools
- UI Division by zero exception opening a enum menu
- Text moving in status bar
- Tool with Dragmenu is hard to select using Stylus
- The presence of a hidden panels affects the text weight of sided tabs
- Front Face Orientation Color overrides previous theme color on preference copy
- Datablock selector icon drawn too big

VFX & Video: 23:
- Starting playback with Time Stretching and Sync To Audio enabled causes weird offsets
- VSE Some strips wrongly occlude strips below, when render resolution scale is small
- VSE Proxies have distorted colors for certain files
- Regression Crash when deleting a node group after undoing and redoing it in the compositor
- Crash after undoing "Set as Background" in video tracker
- Movie Distortion Node Does Not Redistort Properly with Overscan Renders
- Cryptomatte not loading correctly // New Report for 4.5 (similar to: #137644)
- Proxy Generator doesn't create last frame
- Compositor Switch Node cropping images
- VSE doesn't refresh automatically with scene strips
- VSE Dragged images into the Preview may end up in a muted/locked channel
- Alpha visible Sequencer Clip
- File output node crash in eevee when in preview mode and without connections
- Blender crashing when changing the frame if the render resolution percentage has just been changed following a render, and there's an image editor open that's set to render result
- Cryptomatte node only works with first viewlayer
- VSE Inconsistent retiming key UI over audio waveform (and a crash)
- My blender is crashing randomly when I change the glare in the composition
- VSE Strip cannot be hidden/unhidden if locked and offset is changeable
- Python API labels for Compositor Crop node Y parameters are reversed
- The Cryptomatte node does not work when loading an image sequence.
- Blender 4.4 can crash with certain compositor setups
- Unreachable code executed: van_vliet_gaussian_coefficients.cc in find_scale_factor
- VSE Manually setting the Strip Offset Start to negative is either impossible or cut the strip

Viewport & EEVEE: 65:
- "Show Overlays" toggle does not update the viewport mesh visibility with retopology overlay enabled
- White fullscreen boot on vulkan
- Vulkan Crash with 9 lvl of multiresolution on default sphere
- Vulkan Crash uploading a object with many vertices to the GPU
- Vulkan UV Display Issues When Selecting Specific Mesh Regions
- Curve doesn't display Bevel Preview in Edit Mode when Retopology Overlay was enabled on another Mesh Object
- Particle Weight Overlay Broken in 4.4
- Vulkan Zooming in and out with specific viewport settings results in a curve intermittently disappearing
- EEVEE Volume viewport renderpass requires volume
- Crash when undoing adding camera background movie clip
- Wire armatures are invisible in pose mode
- Vulkan Crash with subdiv 12 cube due to out of GPU memory
- WoA Vulkan: Unsupported Image format
- Mesh analysis crashes blender when there are instances
- Vulkan 'Red dot' during edge slide is invisible
- WM Lock interface option causes corruption or black framebuffers when resizing the window while rendering
- Vulkan Garbage collection doesn't happen when main thread is blocked
- Vulkan Depth too large errors when using Zoom Region
- UI Some buttons are black when Blender has a secondary window and animation is playing
- GPU module, custom shader has a compilation error in 4.4 on macOS
- Vulkan UV Display Issues When Selecting Specific Mesh Regions
- Resizing render region in EEVEE can cause a crash
- Vulkan Visual artifacts when resizing floating window
- Vulkan Using compositor results in artifacts
- Face dots visible outside Clipped Region
- Vulkan Crash changing area size
- Sculpt mode crash with certain mesh
- Edit Mode Curves display in front of meshes in 4.4
- Geometry Nodes / Eevee - crash when rendering points with volume shader and no geometry
- Vulkan Camera Background Image Movie Clip Not displaying
- Orthographic Scale Adjustment Incorrectly Affects Background Image Offset in Camera View
- Vulkan Line and Point Size Not Applying in GPU Module
- EEVEE Difference in Lightprobe Volume Bake between macOS version
- Transparent meshes hide overlays in Cycles
- Vulkan Missing Anti-Aliasing on the RGB Wheel
- Vulkan CPU Memory usage climbs with each render
- Cycles ignores occlusion when drawing Grease Pencil objects in the viewport
- Regression GPU subdivision - Mesh does not immediately count viewport statistics
- Zooming in on object cause crash
- Mesh Selection Visibility when using the Solidify Modifier
- When using "Holdout", the material mode is adjusted to "Render Method" -> "Blender", and the color still exists during rendering.
- Vulkan CPU Memory usage climbs with each render
- Vulkan Crash due to slow memory leak
- Regression Curve sculpt overlay viewport shading issue
- Vertex Flickering in X-Ray View
- Vulkan Crash due to slow memory leak
- Vulkan Blender does not start with Wayland in GNOME
- Vulkan memory leak while resizing view-port
- Intel OpenGL: Camera gizmo can not be shifted with gizmo while Drag Select box is active
- Blender 4.4 crash on Mac arm64 trying to draw an empty batch for shader
- UV maps can render incorrectly in certain situations
- Missing Thumbnails in Image Selector When Switching to Workbench Engine
- Vulkan - Reopen the Prefrences window when it is minimized crash the Blender
- wireframe_color_type in a new window
- Edges become occluded in Edit Mode when they line up with the viewport grid
- Motion path keyframe number not showing on bones
- Shadow Loss on Non-manifold Meshes in Solid Viewport Mode with Backface Culling Enabled
- Cannot select objects inside View Clipping Region (ALT+B)
- Orbit & Pan Auto Depth affected by transparent geometry when Viewport Shading is set to Material Preview or Rendered
- ERROR (gpu.shader): gpu_shader_2D_widget_base FragShader
- Difficulty to select pose bones when in Weight Paint mode
- Blender 4.4.0 Reference images draw in front of meshes while render engine is set to Cycles
- Vulkan Incorrect display of lines in Polyline Trim tool in Sculpt mode
- EEVEE reflection plane renders incorrectly in a specific file with specific settings