Create 3D animations, graphics, and even games with intuitive controls

Blender (64-bit)

Blender (64-bit)

  -  344.25 MB  -  Open Source
  • Latest Version

    Blender 4.5.3 (64-bit) LATEST

  • Review by

    Sophia Jones

  • Operating System

    Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-4.5.3-windows-x64.msi

  • MD5 Checksum

    1fc7e7dd0b85e5fb5e7d828abf49837d

Blender 64-bit is a free and open-source 3D animation suite software. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

The latest open movie by Blender Studio



Blender is a powerful open-source 3D creation suite that encompasses a wide range of functionalities, from 3D modeling and sculpting to animation, rendering, compositing, video editing, and more. Developed by the Blender Foundation, this software is known for its versatility and robust feature set, making it a go-to tool for 3D artists, animators, game developers, and filmmakers. The app is available for FREE, which is a significant advantage considering the capabilities it offers.

Advanced users employ the tool’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. The app is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

Blender Studio 64-bit is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. It has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: The software is your own 3D software.

Blender (64-bit) Screenshot 1

Highlights

Photorealistic Rendering
The tool now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

Fast Modelling
The app’s comprehensive array of modeling tools makes creating, transforming, and editing your models a breeze.

Realistic Materials
With the product’s new rendering engine, the possibilities for materials are endless.

Fast Rigging
Transforming a model into a poseable character has never been easier!

Animation toolset
Whether it’s simple keyframing or complex walk-cycles, the tool allows artists to turn their still characters into impressive animations.

Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of the program.

Fast UV Unwrapping
Easily unwrap your mesh right inside the app, and use image textures or paint your own directly onto the model.

Full Compositor
The software comes with a fully-fledged compositor built right in. That means no more exporting to third-party programs, you can do it all without leaving the program.

Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth, or full-on destruction, the app delivers great-looking results.

Game Creation
Included in the app is a complete game engine, allowing you to create a fully-featured 3d game right inside the app.

Camera and Object tracking
The software now includes a production-ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas, and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.

Library of Extensions
With a large community of enthusiasts and developers, the program comes loaded with a vast array of extensions that you can turn on or off easily.

Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with Python scripting, the tool works for you.

File Formats
The app comes packed with import/export support for many different programs. Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF. Video: AVI, MPEG, and Quicktime (on OSX). 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.

Blender (64-bit) Screenshot 2

Key Features

3D Modeling: Create intricate 3D models using a wide range of modeling tools, including sculpting, polygonal modeling, and NURBS modeling.

Sculpting: Sculpt high-detail organic shapes and characters with dynamic topology and brushes.

Animation: Animate objects, characters, and cameras with a powerful and intuitive animation system, including rigging and keyframing.

Rendering: It offers advanced rendering engines, including Cycles and Eevee, that produce stunning visual results with realistic lighting and materials.

Video Editing: Seamlessly edit video footage within the same software, complete with effects, transitions, and audio mixing.

Simulation: Create simulations for smoke, fire, fluids, and more, enabling realistic physics-based animations.

VFX and Compositing: Blend 3D elements with live-action footage using a node-based compositing system.

Scripting and Add-ons: Extend Blender's capabilities through scripting with Python and a vast library of community-created add-ons.

UV Unwrapping: Efficiently unwrap 3D models for texturing and painting.

Game Development: Develop interactive 3D games using the built-in game engine.

Blender (64-bit) Screenshot 3

What`s New
  • Now, crafting intricate and stylish hairdos has become more effortless than ever before.
  • The Geometry Nodes project has also taken a significant step forward, offering initial support for simulations.
  • You can now create a wide range of hair, fur, or grass effects, all thanks to the incredible flexibility of Geometry Nodes.
  • What's more, simulations can be manipulated in real-time; simply hit the play button and freely move your objects around!
  • Additionally, support for hardware ray-tracing acceleration has been integrated for both AMD and Intel graphics cards.
  • Say goodbye to the default cube's limitations – if your artistic goal involves character sculpting, the Human Base Meshes bundle is now at your disposal.
  • And that's just the beginning of what this release has to offer!
There are more improvements
  • New Retopology overlay
  • FBX: Faster import/export
  • FBX: Export active color layer first
  • New add-on: 3DS import/export
  • New C++-based PLY importer/exporter
  • Faster object linking and unlinking
  • Support for more nodes and features
  • Support for sub-types in float custom properties
  • Quick tooltips for Properties Editor tabs
  • Cancel drag & drop with Esc/RMB
  • Custom subtypes for group sockets
  • Highlight list elements on hover
  • Widen search boxes when needed
  • VDM Brush Baker
  • Increased length of Open Recent menu
  • New emojis in fallback font
  • Fixed Color Picker position
  • Alt-click support to edit multiple string properties
  • Better positioning of text in Measure/Ruler
  • Quick Favorites: Support operator enums
  • Many operator confirmations can now be disabled
  • Set Proportional Size in the Proportional Editing popover
  • New: Transparent Pass
  • Major improvements to the resyncing process
  • Custom Script Directories
  • Adjust the Last Operation panel in Mesh/Color Filters
  • List mode items can now be dragged by the name
  • Auto-focus child windows on hover
Installation and Setup

Installing the program is straightforward. Users can download it for Windows, macOS, or Linux from the official website. Blender's installation package is relatively small, and setup is a breeze. It doesn't require any complex configurations, making it accessible to users of all skill levels.

Blender (64-bit) Screenshot 4

How to Use

Using the program effectively involves a learning curve, but there are extensive learning resources available online, including tutorials, documentation, and a dedicated community.

Here's a basic overview of how to use the app:

Navigation: Learn how to navigate the 3D viewport using the mouse and keyboard shortcuts.

Modeling: Start with basic shapes and progress to more complex models using various modeling tools.

Animation: Animate objects by setting keyframes and using the animation timeline.

Rendering: Configure render settings and use Cycles or Eevee for rendering.

Video Editing: Import video clips, arrange them on the timeline and apply effects and transitions.

FAQ

Is Blender really FREE?
Yes, Blender is open-source software and completely free to use for both personal and commercial purposes.

Can Blender be used for professional work?
Absolutely. The program is widely used in the industry for everything from 3D modeling to visual effects and animation production.

What are the system requirements for Blender?
The software is relatively lightweight. It runs well on most modern computers with at least a dual-core CPU, 4GB of RAM, and a compatible graphics card.

Are there any official Blender training resources?
Yes, it offers extensive official documentation, tutorials, and a vibrant community where you can seek help and guidance.

Can I export Blender files to other 3D software formats?
Yes, it supports various file formats for import and export, ensuring compatibility with other 3D software.

Blender (64-bit) Screenshot 5

Alternatives

Cinema 4D: Known for its user-friendly interface, Cinema 4D excels in motion graphics and 3D animation.

3ds Max: Another Autodesk product, 3ds Max is widely used in architecture, engineering, and game development.

Houdini: A powerful procedural 3D software, favored by visual effects artists for complex simulations and dynamics.

ZBrush: Focused on digital sculpting and character creation, ZBrush is indispensable for artists who need intricate organic models.

Pricing

The app is FREE and open-source, which means it doesn't cost anything to download, use, or distribute. This is a significant advantage compared to many other 3D software solutions that can be quite expensive.

System Requirements

Minimum
  • Windows 8, 10 or 11
  • 64-bit quad-core CPU with SSE2 support
  • 8 GB RAM
  • 1920×1080 Full HD display
  • Mouse, trackpad, or pen+tablet
  • 2 GB VRAM Graphics Card that supports OpenGL 4.3
Recommended
  • Windows 8, 10 or 11
  • 64-bit eight-core CPU
  • 32 GB RAM
  • 2560×1440 display
  • Three-button mouse or pen+tablet
  • 8 GB VRAM Graphics Card
Supported Graphics Cards

Always make sure to install the latest drivers from the graphics card manufacturer website. These requirements are for basic operation, Cycles rendering using the GPU has higher requirements.

NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers.

AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully deprecated, try using Blender 2.90 (albeit not supported, it might still work).

Note: Since Blender 2.93 LTS Windows 7 is no longer supported. Microsoft discontinued Windows 7 support in January 2020.

PROS
  • Powerful and versatile 3D creation suite.
  • Extensive feature set for modeling, animation, rendering, and more.
  • Active community and wealth of learning resources.
  • Open-source and free of charge.
  • Cross-platform support.
CONS
  • Steeper learning curve, especially for beginners.
  • User interface may seem overwhelming initially.
  • Less industry-standard than some paid alternatives.
Conclusion

Blender is a remarkable 3D creation suite that punches well above its weight, considering it's free and open-source. Its wide range of features, robust community, and extensive documentation make it a valuable tool for 3D artists, animators, and content creators of all kinds.

While the learning curve may be a bit steep, the rewards in terms of creative possibilities and cost savings are well worth the investment. Whether you're a hobbyist or a professional, it deserves a place in your toolkit for 3D content creation.

Also Available: Blender (32-bit), Blender for Mac and Blender Portable

Why is this app published on FileHorse? (More info)
  • Blender 4.5.3 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 4.5.3 (64-bit) Screenshot 1
  • Blender 4.5.3 (64-bit) Screenshot 2
  • Blender 4.5.3 (64-bit) Screenshot 3
  • Blender 4.5.3 (64-bit) Screenshot 4
  • Blender 4.5.3 (64-bit) Screenshot 5

What's new in this version:

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action

- [4.5 LTS] Fix memory leak when loading libraries fails from Python
- Fix: Grease Pencil: Smooth sculpt brush not working with handles and mask
- Add-on hotkey customizations are not saved for custom operators
- [4.5 LTS] Fix: frozen mathutils Vector & Matrix types could be resized
- Fix: UVSculpt brush size not converted correctly for 5.0 changes
- bpy.context.object.modifiers[“Lineart”].thickness no longer works in 4.5.2
- Grease pencil: Divide blend mode doesn’t work
- Fix: Vulkan: Submission runner crash on start
- Vulkan: NVIDIA driver 580.76.05 on Wayland freezes at startup
- When using the Vulkan backend, material compilation errors directly lead to Blender crashing
- Blender Light Probes do not create “mirrors” in 4.5 with Vulkan enabled
- Missing display update for unified strength icon
- Crash selecting the text on a linked duplicated text object
- 4.5 Crash with Cycles render w/ Persistent Data + fileview thumbnails sequence
- Fix: Workbench: Broken render tests after AA fix
- Fix: Workbench: Broken render tests after AA fix
- Cycles: Add ROCm 7 runtime to hipew search list
- Cycles: Add support for building with CUDA 13.0 and OptiX 9.0
- Vulkan: Weird pink shading with temporal accumlation turned off
- Crash switching camera from Camera View to Orthographic view in Material Preview mode
- EEVEE: Rendering is incorrect in walk mode with overscan enabled
- Fix #144599: Cycles OSL node with external script does not update
- Invalid text selection in the Python console
- Illegal Address in CUDA queu copy_from_device (integrator_shade surface_raytrace integrator_sorted_paths_arrays_prefix_sum)
- Cycles OptiX: When adjusting material properties that enables shader ray tracing, the material will momentarily render incorrectly
- Dynamic Paint: Bake Image Sequence crash
- OSL call for “geom:name” stopped working in Blender 4.5 LTS
- Crash when calling any node group from side properties panel
- Assert on `Add Texture Paint Slot`
- Crash when attempting to Unlink linked IDs from the Unused Data Outliner
- Dynamic Paint Crash switching displace factor from positive to negative – FYI New light project OK
- Blender crashes when snapping after aligning in edit mode
- Fix: EEVEE: Memory leak when drawing Volume objects
- Python: Modifying Workspaces via Python and ‘Reporting an Error’ Crashes Blender
- Cloth simulation presets only save some of the settings
- Force fields don’t work on a fire simulation with Flame Smoke 0
- Falling fluid simulation has odd behaviour
- Crash when scrubbing Scene Strip in Video Sequencer
- Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
- crash when moving GP stroke
- UI freezes with lots of action slots (in the Outliner)
- Python: Improve `bpy.data.user_map()` argument documentation
- WORKBENCH with MATCAPS Rendering Issues in Blender 4.5 and 5.0 Alpha
- EEVEE: Freeze playing back a certain animation on macOS
- Assert fail in Limited Dissolve of flattened cone
- gpu.state.line_width_set() Does not work in vulkan
- split selection removes vertices
- Value Node not changeable in Properties Window
- Blender 4.5.2 LTS Clay strips brush – View plane acts like area plane
- NDOF/3D mouse: Pan Zoom is reversed in cardinal-orthographic views, in fly mode
- Crash when converting multiple objects to grease pencil with shared mesh data
- Crash when joining (Ctrl-J) two Grease Pencil objects in Blender 4.5.2 LTS
- Crash: 4.5.1 can’t open 5.0 file that contains Closure Zone
- Segmentation fault on grease_pencil_export_svg with frame_mode=’SELECTED’
- Crash in Viewport Render Animation when GDB is Attached
- Fix: incorrect handling of 3×3 matrices with RNA get/set callbacks
- The Greace pencil stroke copying bug
- Blender 4.5 unusual slow playback speed compare to B4.4 In large scale geometry nodes
- Compositor Cyclic links warning doesn’t disappear
- Copy Global Transforms: SKIP_SAVE on paste
- FBX: new 4.5 importer places (instanced?) objects from Navisworks FBX file at origin
- Asset shelf breaks when changing preview size
- Anim: fix crash when loading F-Curve with unknown modifier
- Fix: viewer shortcut description mentions compositor only
- 4.5.3 regression – bpy behavior change on evaluated mesh with SK
- .glb file importing problem
- Python API: GPU module compute shader local group size defaults to -1 instead of 1 on Vulkan/OpenGL
- Blender Crashes With Curve Pen Tool While Using With Nurbs Curve
- Build: resolve linking error on *BSD systems
- [Zh_CN] Driver auto-variable name “变量”causes Python error
- FBX: new importer does not import textures from some files
- Movie distortion node is more pixelated using the Auto GPU compositor
- Cryptomatte shows numeric value instead of picked asset name
- Crash on separating hair curves object
- Can’t use Intel Arc A770 GPU in Blender 4.5.2 LTS despite having the latest packages installed
- Captured attribute not propagated to Set Mesh Normal
- Fix: MaterialX export can end up with duplicate node names
- VSE – dragging on an image sequence no longer updates the Frame number in the Preview overlay
- USDZ in Blender 4.3.0: textures missing on FBX -> USDZ export (new export_textures_mode)
- Fix: 3D text line end misses last character
- Undo history Unknown Action