A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.0.4 (64-bit)

  -  45.7 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.0.4 (64-bit).


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.0.4 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 3.0.4 (64-bit) Screenshot 1
  • Blockbench 3.0.4 (64-bit) Screenshot 2
  • Blockbench 3.0.4 (64-bit) Screenshot 3
  • Blockbench 3.0.4 (64-bit) Screenshot 4
  • Blockbench 3.0.4 (64-bit) Screenshot 5

What's new in this version:

Changes:
- Locators now work in Bedrock Legacy models
- Creating new models now opens the Project dialog

Bugfixes:
- UV editor is visible in Modded Java mode when an empty bone is selected
- Default folder for new textures is “blocks” instead of “block”
- Deleting elements while hovering over the transform gizmo breaks canvas interaction
- Origin and vertex gizmos don’t always scale with view
- Cubes cannot be resized to 0 if the size is smaller than the interval
- Creating elements causes problems in Sessions due to stringified data structure
- Box UV toggle it not hidden in modes where it should be disabled
- Export path of .java models is not remembered
- Inflate slider does not appear in right order in size toolbar
- Auto size in UV menu does not respect rotation
- Resetting UV face does not fully update preview
- Generating template with multi assigned textures does not correctly configure UV mirror
- Fixed typo in issue template
- Grid is too high in other modes
- RendererModels aren’t initialized in the correct order when exporting a modded entity to .java

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