A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.2.0 (32-bit)

  -  43.8 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.2.0 (32-bit).


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.2.0 (32-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 3.2.0 (32-bit) Screenshot 1
  • Blockbench 3.2.0 (32-bit) Screenshot 2
  • Blockbench 3.2.0 (32-bit) Screenshot 3
  • Blockbench 3.2.0 (32-bit) Screenshot 4
  • Blockbench 3.2.0 (32-bit) Screenshot 5

What's new in this version:

Changes:
- Color Palettes
- Custom CSS Editor
- New Theme format
- Added Timelapse Recorder
- Checkerboard background for UV Editor and Preview
- Java Model (.java) import
- Added cube highlighting
- Added action to create a keyframe
- Added instructions channel for animations
- Keybind conflicts are now highlighted
- Color Picker tool can now pick colors from background image
- Added tabbing functionality to Outliner and slider text inputs
- Slider inputs now support mathematical expressions
- Improved user experience on touch devices
- Added stylus support with pressure and tilt sensitivity
- Added labels for toolbar widgets such as sliders
- Ctrl + S can now save project files if the model was loaded from a project
- Project files now include textures by default
- Bedrock entity models now prompt to load the linked textures
- #479 Scroll support for list selectors
- #413 Feedback on remove blank faces
- #438 add double clicking to the folder icon to open and close
- #471 Bone support for free models
- #475 Don’t run line brush if the line goes through 2 cubes
- #488 Dragging animation files into blockbench
- Increased dragging threshold for panels
- Added setting to deactivate format size limits
- Support for 1.14 modded entity format
- Added file inputs to dialog form API
- Added API for custom settings
- Updated Electron to 6.1.4
- Update Jimp.js to 0.8.5
- Update Sortable js to 1.10.1
- Update to Jquery 3.4.1

Bugfixes:
- UV reverse select ignores uv editor offset
- Broken vertex snapping on rotated cubes/groups
- “Button” color selection tab at incorrect location on Layout settings
- Copy doesn’t work while on paint mode
- Add model imports same texture again when it already exists
- Rotated elements wont move relative to the group when using arrow keys
- Player Display Sides Swapped (Minor)
- Particle not exported if unused in the model (Minor, but a little annoying)
- Shift clicking object wont open folder path on bedrock mode
- Smoother snapping with arrow keys
- Duplicating cube in wireframe mode makes it invisible
- Non square textures are not properly supported when using per-face-UV
- Planes get resized incorrectly
- Change north arrow color with grid color
- UV backround color is sometimes incorrect
- Deleted faces of Optifine Part get recreated when reloading
- Adding a .json on free model converts project into a java/block model
- Camera locks into place in “Quad-View”
- Backups are not compressed
- Bone Z axis is inverted
- Event ‘process_chat_message’ doesn’t use the correct chat message instance
- Scaling incorrectly scales formats with integer only cube sizes

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