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Cheat Engine

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Download Cheat Engine 7.4

  -  24.2 MB  -  Open Source

What's new in this version:

Cheat Engine 7.4
Additions and changes:
- AA templates now generate 14 byte jmp scripts when holding down ctrl
- Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
- improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
- laststate isn't saved in tables anymore (unless ctrl is down)
- added some space for dbvm functions so it's less likely to click them
- you can now manually delete saved results
- debugger attach timeout window will now show the status on some debugger interfaces
- modules for 64-bit in 32-bit targets are more clearly marked as such
- mono will not try to re-attach after a disconnect
- lua: fixed copyMemory mode 2

Fixed:
- loading back highligter config for auto assembler windows
- .netinfo: fix field searching
- disassembler issues/memory corruption when closing a secondary memoryview window
- brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
- auto attach not stopping the process flash
- mono is less likely to disconnect when dissecting an invalid memory address
- checkbox and radiobutton not sizing properly in dark mode
- foundlist: display type override also afffects the saved columns
- foundlist: new scan now alsdo clears the saved results
- processlist: Fixed the highlighted color process entries in light mode
- compare to first scan hotkey
- handling of broken/empty language folders
- network modulesize lookup. (needs a new ceserver build as well)
- position saving for the foundcode dialog
- lua errors not giving a proper errormessage
- {$c} and {$ccode} for the 32-bit CE build
- logging of writes to ignore the addresslist freezing
- dealing with -0.0f in c/ccode blocks
- memscan on the last block of readable memory
- dealing with the proper way of namespace.classname:modulename formatting
- error when using freeze by thread with a very small interval
- {$ccode} and {$luacode} when not giving any parameters
- some include files erroring out when used


Cheat Engine 7.3
Additions and changes:
- Added dark mode support (restart CE when you change the setting)
- All saved results are now shown in the foundlist (can be turned off)
- Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
- Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
- Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
- Structure dissect now has a option to save the previous state of a column and show changes easier
- Middle-mouse clicking now copies the value of a structure element to your clipboard
- Added {$LUACODE} blocks for inline Lua coding
- Added a c-compiler to CE
- Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
- Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
- Added a C# compiler (compilecs)
- Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
- Added invoke method to the .NET Info window as well
- [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
- Userdefined symbollist has a secondary list for CCode symbols
- The change address window now also supports relative offsets
- DBVM speed improvements
- DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
- DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
- New debugger interface: DBVM-level debugger
- Improved performance of "Find what access/writes this address"
- Dissect code now lets you specify custom ranges
- Addresslist value sort now sorts values by alphabet if the record is a string type
- The dropdown list of multiple entries can now be changed at the same time
- Standalone register window now shows flags values as well
- Value Between scans now autoswap the order if the first value is bigger than the 2nd

Fixes:
- fixed some games freezing CE when symbols where accesses
- Lua debug now shows for loop variables
- several windows now save their position, and won't get corrupted if you don't show them the first time running CE
- fixed createthreadandwait when using a timeout
- fixed disassembling vcvtsi2ss
- fixed compare to first scan if it's a large block, and made it more efficient
- ceshare: logout fixed
- fixed assembling movsq
- fixed ultimap ret filter
- fixed luapipe never calling OnError
- fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
- fixed DBVM find what access/writes sometimes skipping entries on AMD
- fixed undo not working on memory records when using the single line editor
- fixed hide children group option when loading a table
- fixed some font issues in the break and trace window
- fixed pasting the other types in hexadecimal view
- fixed the symbolloader fully crashing on unknown pdb symboldata

lua:
- changes:
- saveTable won't ask to sign the table anymore
- messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
- added more customizabe button
- registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbol
- .. much more. check celua.txt


Cheat Engine 7.2
Additions and changes:
- Big Endian custom types. You can enable them in settings if you like
- Commonality scanner now also compares the base address. (handy in case it's more than one register)
- translation support for ceshare
- smartedit now also deals with isPointer and isOffset memrecs
- referencedfunctions filter improvement
- PE section display/parsing for addresses
- D3D hook now asks if you're sure you wish to use it (in case of accidental click)
- Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
- Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
- When changing a memoryrecord value, you can reference 'value' and apply math to it
- Added a "File->Load Recent..." menulist
- Added an option to autosave (in settings)
- Added .netcore support to the dotnet data collector
- Added a syntaxcheck menuoption to the CE lua script window
- Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
- When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
- Some extra foundlist preferences
- Find out what access/writes now resolved the address to string (when it has time)
- CEShare now has a list of games that have tables
- AA: dealloc(*) - Now deallocated all memory a script allocated
- AA: unregistersymbol(*) - Now unregisters all symbols a script registered
- Added a more userfriendly .net inspector
- Autoattach won't open itself anymore
- CEShare now has a list of all available tables
- Code Dissect now deals with relocated memory modules when loading a state back
- Lua Formula scan has an alternate scan option which allows for more than 1 thread
- Change Value of memory records can now deal with math

Fixed:
- Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
- Unknown initial value scan for 2GB+ regions failed
- Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
- AMD support for DBVM
- Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
- Copy paste bug in the form designer
- Hotkeys swapped comma and period on display
- Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
- AutoAssemble local would fail after opening a process
- Pointermap based rescan
- Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
- Kerneldebug is more stable on newer windows builds
- Lua/Mono: Better support for utf8 strings
- Lua/Mono: Support targets that use mono, but not unity
- Lua/Mono: UWP targets work better
- LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions

Lua:
- Fixed executeMethod for widestrings (type4)
- Fixed AOBScanUnique truncating addresses
- AddressList['description'] works now as well
- some scripts variables that used to be global are now local
- injectDLL has a new parameter to specify if CE should reload the symbols
- getNameFromAddress has a new parameter to specify if you wish section names (default=false)
- TfrmLuaEngine: document the mOutput and mScript properties
- loadModule now has an optional timeout value
- added an interface for the DotNetDataCollector
- implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
- createClass and createComponentClass won't access violation anymore for giving an unsupported name
- And a bunch of new functions and classes/methods/properties. Check out celua.txt


Additions and changes:
- Added support for il2cpp (mono)
- Added support for .NET dll plugins
- Change register on breakpoint now also affects FP and XMM registers
- Added CEShare, a way to share your tables with other people
- Improved disassembling
- copy bytes+addresses now only does bytes+addresses
- call filter can now use the unwind data for functions to get a decent list of instructions
- structure dissect shows the pointerpath at the bottom
- Follow register while stepping (rightclick the register to show the option)
- registersymbol and label now support multiple definitions in one line
- improved the speed of the structure list when getting data from a pdb
- hexview: doubleclicking a non-byte value now shows in the type you set
- added sorting to the found code dialog
- added filtering to the changed addresses window
- the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect
- added always hide children groupoption
- group headers can act as address now
- AA command createthreadandwait now has a timeout parameter
- Assembler scanning improvement
- Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much...
- Improved structure lookup for PDB files
- Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
- Structure dissect can detect vc++ and object pascal classnames now
- Dissect code now also detects references to strings
- Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
- Rightclick the addresslist header to bring up a menu which allows you to disable sorting
- Improved the processlist responsiveness
- The chosen floating point rounding type is now saved in the registry
- You can now use (addresslist description) as an address
- Improved autocomplete

Changes:
- DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()

Fixes:
- Fixed memoryleak when opening a file for hexediting again
- Fixed utf8 display of the dissect windows window
- Clear the taskbar progress when using a custom scan
- Hexview: Fixed changing the address when pressing a non char key
- Hexview: Fixed changing the address when doubleclicking and then canceling
- alloc with a prefered base is now more aggressive in getting the range you want
- fixed mono symbol lookup while dlls are still being loaded
- fixed the structure compare not giving a proper errormessage
- fixed improper error messages in structure dissect
- fixed opening process in XP
- fixed potential deadlock with the symbolhander
- fixed issue with using the process var as symbol
- fixed default form size for some windows when using high DPI
- fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
- fixed DBVM find what accesses with large datasets

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