A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.5.0 (64-bit)

  -  51.4 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.5.0 (64-bit).


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.5.0 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 3.5.0 (64-bit) Screenshot 1
  • Blockbench 3.5.0 (64-bit) Screenshot 2
  • Blockbench 3.5.0 (64-bit) Screenshot 3
  • Blockbench 3.5.0 (64-bit) Screenshot 4
  • Blockbench 3.5.0 (64-bit) Screenshot 5

What's new in this version:

Changes:
- Toggle to lock elements
- Added 1.15 modded entity export
- Vertex snap tool now supports pivot points
- Added setting for larger block grid (#575 )
- Added ability to load plugins from an URL
- Added separate theme color for window frame
- #562 Toggle token visibility button
- Added isometric camera angle presets
- Added loading screen icon
- Add group indentation guide line in outliner
- Display mode and color palette presets are now available via dropdown menu
- Import/export dialogs now remember their last location depending on asset type
- Molang-based animations are now sampled to work in glTF/Sketchfab
- Visible bound boxes are no longer overwritten with smaller values
- Added "vector" type to dialog form API

Bugfixes:
- Rotation animation steps of more than 180 degrees are not correctly exported to glTF
- Fixed issue with rotated faces in face-UV template generator
- Fixed pixel graphic rendering in Firefox
- Animations overwriting
- Decimal place of cube size and position are locked together
- UV wont reposition correctly when re-doing template that requires a different resolution
- Texture window doesn't scroll to the correct location when selecting a face
- Bone names allow capital letters
- UV Window menu doesn't display texture preview
- Dialog pops up when I update a texture from my image editing software

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