A modern, open source 3D model editor for Minecraft mods!

Blockbench

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Blockbench 3.6.0

  -  101 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 3.6.0.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 3.6.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 3.6.0 Screenshot 1
  • Blockbench 3.6.0 Screenshot 2
  • Blockbench 3.6.0 Screenshot 3
  • Blockbench 3.6.0 Screenshot 4
  • Blockbench 3.6.0 Screenshot 5

What's new in this version:

Changes:
- Added Streamer Mode
- Added local, bone and global rotation spaces
- Added Start Screen thumbnail view
- Added support for layered textures
- Added support for loading multiple textures, even if only one can be enabled at a time
- Added "hold_on_last_frame" loop mode to animations
- Added preview menu button
- Option to not generate outer layer on skin templates
- CEM animations are now handled
- Blockbench will now keep "override" data of Java block/item models.

Technical Changes:
- New electron-builder based auto-updater
- Added code signing for Mac and Windows
- Added support for data-driven panels
- Started to implement "Properties" system to make object properties more modular
- Switched to GPL license
- Updated Electron to 8.2.4

Bugfixes:
- Inconsistent alignment of dialog buttons
- Drop down menu bug
- Shading does not resemble the shading used in Minecraft
- Cannot create Edit Session
- Modded Entity does not handle loose cubes properly for 1.12.2 (3.5.4)
- Cannot paint on all frames of animated textures
- Bottom UV side is flipped on the X axis in bedrock models
- Resolving groups leaves contents in the wrong order
- Could not change selected face in uv editor by mouse wheel
- North view is gridless

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