A generic post-processing injector for games and video software

ReShade

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ReShade 6.1.0

  -  3.48 MB  -  Open Source
  • Latest Version

    ReShade 6.1.1

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    ReShade Team / External Link

  • Filename

    ReShade_Setup_6.1.0.exe

  • MD5 Checksum

    64bb1fb48aa9228c7dfb947b696ac07e

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 6.1.0.


For those interested in downloading the most recent release of ReShade or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • ReShade 6.1.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ReShade 6.1.0 Screenshot 1
  • ReShade 6.1.0 Screenshot 2
  • ReShade 6.1.0 Screenshot 3

What's new in this version:

Features:
- Added builtin add-on that synchronizes preset between effect runtime instances/windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR)
- Added Korean translation
- Added option to show current preset name in OSD window
- Added "create_pipeline_layout" add-on event
- Added "set_fullscreen_state" add-on event
- Added options to filter by custom width and height or format to generic depth add-on
- Added "shader" and "numthreads" function attributes in ReShade FX
- Added anisotropic texture filtering (needs to be combined with e.g. "tex2Dgrad" or custom vertex shaders of course)

Fixed:
- Fixed HLSL/GLSL code generation for constant arrays duplicating the array data on every access
- Fixed GLSL layout qualifier image format for 32-bit unsigned integer textures
- Fixed crash when encountering division by zero in preprocessor expression
- Fixed crash in D3D12 due to attempt of unlocking mutex that was not locked before
- Fixed crash due to potential "AddRef" call on destroyed resource
- Fixed "End" key state updates
- Fixed code editor undo/redo/deletion selection
- Fixed repeated runtime reset if "IDXGISwapChain3::SetColorSpace1" is called every frame (e.g. in World of Warcraft)
- Fixed deadlock in "ID3D11DeviceContext::ClearDepthStencilView" with generic depth add-on
- Fixed Vulkan timestamp frequency calculation
- Fixed resource creation succeeding in Vulkan if initial data upload failed
- Fixed nullptr descriptor heap being set in D3D12 when "bind_descriptor_tables" is called with zero tables and there was no heap before
- Fixed D3D12 "clear_unordered_access_view_uint/float" with typeless resource
- Fixed "init_pipeline" add-on event not being called in D3D12 applications not using "ID3D12Device2" or higher
- Fixed independent blend value in D3D10/11/12 blend state creation
- Fixed D3D12 root descriptor handling
- Fixed pipeline creation failing in D3D10/11/12 when using certain dynamic states
- Fixed "create_pipeline"/"init_pipeline" add-on event being called with zero shaders in some cases
- Fixed resource creation failing in D3D12 when format was changed by an add-on and optimized clear value was passed in

Miscellaneous:
- Updated imgui to 1.90.4 (add-ons may now use 1.90.0-4, 1.89.7 or 1.86)
- Increased font size maximum to 64
- Added support for "ID3D12Device14" and "ID3D12GraphicsCommandList10"
- Added limit to number of effect loading threads in 32-bit, to reduce likelihood of out of memory situations
- Changed texture creation to clear render target textures using clear command instead of initial data to avoid big memory allocations
- Changed file selection dialog to not show hidden files and directories
- Changed preprocessor to not evaluate expressions or check syntax in disabled code
- Changed add-on API for descriptor types to split SRV/UAV in separate types for buffer/texture views
- Changed "effect_runtime::set_current_preset_path" to trigger add-on events
- Changed "effect_runtime::set_current_preset_path" to always reload preset when it is called in case the preset was modified on disk

Setup tool:
- Added dedicated back button
- Added effect installation for add-on packages
- Added add-on deletion to setup tool uninstallation
- Changed add-on page description to clarify potential compatibility issues of add-ons
- Fixed effect package/add-on download failing if there are many temporary files
- Fixed application list no longer being focused by default
- Fixed unhandled exception when target executable has invalid import directory entries

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