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Stencyl

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Stencyl 4.0.3 (32-bit)

  -  89.16 MB  -  Demo
  • Latest Version

    Stencyl 4.1.1

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    Stencyl, LLC / External Link

  • Filename

    Stencyl-4.0.3-win32.exe

  • MD5 Checksum

    5964d10a14e820206fed497d4b457121

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Stencyl 4.0.3 (32-bit).


For those interested in downloading the most recent release of Stencyl or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Stencyl 4.0.3 (32-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Stencyl 4.0.3 (32-bit) Screenshot 1
  • Stencyl 4.0.3 (32-bit) Screenshot 2
  • Stencyl 4.0.3 (32-bit) Screenshot 3
  • Stencyl 4.0.3 (32-bit) Screenshot 4
  • Stencyl 4.0.3 (32-bit) Screenshot 5

What's new in this version:

Dashboard:
- [ui] Select first item in Open Resource list when first focused
- Fix error when generating scene thumbnails

Scene Designer:
- Fix error in scene editor when transparency/blending is enabled
- Fix deletion order of multi-object selections with z-indexed objects
- Don't share processed TileShapes among scenes with different tile sizes

Design Mode:
- Fix: Can't find attribute blocks after refreshing attribute definition
- Minor English language fixes
- Activate/Deactivate status of block isn't retained when duplicated
- Sometimes game attributes don't refresh in palette when added
- Reload attribute name without reloading behavior
- Drag and drop blocks to another behaviour doesn't work
- Don't allow custom blocks to include same field twice in spec
- More logical accuracy of the image property getter block combined with other math operator blocks
- Fixed error in code preview of "custom event" block when an attribute getter is used for the name

Actor Type Editor:
- Fix: Looping/Synchronized settings aren't retained when duplicating animations
- Warn user and grow imported images that don't cleanly scale

External Tools:
- Removed Pencyl, made Pixelitor the default image editor

Resources:
- Fixed downloading of behaviors from StencylForge
- Closing backgrounds leaves scaledImagesLoaded in the wrong state

Compilation:
- [android] Updated gradle repository links to https
- [android] Android Keystore Generator not making usable keystores
- [android] Don't allow using JDK higher than 12 for android compilation
- [ios] Update GoogleMobileAds and disable SafariServices framework. Xcode 11 is now required to enable AdMob.
- [ios] Fix iOS architectures included in builds with min version less than 11
- [ui] Open snippet sources instead of generated files from compilation errors window

Engine:
- [ios] iOS 13 crash when requesting iap product info
- [ios] Admob banner bottom in safe area iPhone X or higher
- [ios] iPhone X press near screen edge is delayed
- [ios] iOS 3rd party keyboard spelling correction leads to inaccurate text
- [debugging] Print the callstack in more places, as well as info on how to enable it
- Fix recycling actors with no animation
- [macos] Start in fullscreen broken on macOS target
- [windows] Window zooms in a little every time it's minimized and restored

Game Controller (beta feature):
- [ui] Allow ESC to close Game Controller and Build Errors windows
- [ui] Correctly link stack traces for Flash and HTML5 in log viewer
- [flash] Fix security warning when updating images
- [mobile] Fix: may get wrong local ipv4 address when multiple network interfaces present. If the address that's obtained automatically is still wrong, use the ipv4.local preference to set it manually
- Fix: Don't establish GCI connection unless the game is open in Stencyl
- Animations disappearing and causing crashes when reloaded in some cases
- Accept websocket payloads greater than 8KB in SocketInputWorker

OS/Tool Compatibility:
- [jdk] Change web address for downloading JDK from Oracle website to AdoptOpenJDK website
- Don't allow non-ascii characters in install path or workspace
- [windows] Update VSCode detection locations to include the newer AppData location
- [macos] macOS Notarization update supporting the hardened runtime requirement
- [macos] Neko is no longer required to be installed
- [macos] Fix error on startup when an unpaired iOS device is connected
- [macos/linux] Fix some errors that allow an incomplete download of android build-tools/platforms

General Toolset Issues:
- Less laggy verification textfields
- For better version control, more consistent ordering of polygon coordinates (always clockwise in xml), and bundles and engine extensions in game.xml

Third-Party Libraries:
- Update Format: 3.4.1 -> 3.5.0

Localization:
- Updated French translation

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